Custom serializer for mesh stats to exclude from serializetion

This commit is contained in:
mnaumov
2021-06-09 21:15:10 -07:00
parent 1f2572fe8a
commit 95465b18a4
4 changed files with 105 additions and 1 deletions
@@ -10,9 +10,12 @@
*
*/
#include <Mesh/EditorMeshStats.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/Json/RegistrationContext.h>
#include <Mesh/EditorMeshStats.h>
#include <Mesh/EditorMeshStatsSerializer.h>
namespace AZ
{
@@ -48,6 +51,11 @@ namespace AZ
{
EditorMeshStatsForLod::Reflect(context);
if (auto jsonContext = azrtti_cast<JsonRegistrationContext*>(context))
{
jsonContext->Serializer<JsonEditorMeshStatsSerializer>()->HandlesType<EditorMeshStats>();
}
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorMeshStats>()
@@ -0,0 +1,54 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/Json/JsonSerializationResult.h>
#include <Mesh/EditorMeshStatsSerializer.h>
namespace AZ
{
namespace Render
{
AZ_CLASS_ALLOCATOR_IMPL(JsonEditorMeshStatsSerializer, AZ::SystemAllocator, 0);
JsonSerializationResult::Result JsonEditorMeshStatsSerializer::Load(
[[maybe_unused]] void* outputValue,
[[maybe_unused]] const Uuid& outputValueTypeId,
[[maybe_unused]] const rapidjson::Value& inputValue,
JsonDeserializerContext& context)
{
namespace JSR = JsonSerializationResult;
JSR::ResultCode result(JSR::Tasks::ReadField);
return context.Report(
result,
"Successfully loaded EditorMeshStats information.");
}
JsonSerializationResult::Result JsonEditorMeshStatsSerializer::Store(
[[maybe_unused]] rapidjson::Value& outputValue,
[[maybe_unused]] const void* inputValue,
[[maybe_unused]] const void* defaultValue,
[[maybe_unused]] const Uuid& valueTypeId,
JsonSerializerContext& context)
{
namespace JSR = JsonSerializationResult;
JSR::ResultCode result(JSR::Tasks::WriteValue);
return context.Report(
result,
"Successfully stored EditorMeshStats information.");
}
} // namespace Render
} // namespace AZ
@@ -0,0 +1,40 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
namespace AZ
{
namespace Render
{
// Custom JSON serializer for Mesh Stats
// Mesh stats should not be serialized with EditorMeshComponent, because they are calculated based on active model,
// so the serializer simply provides empty load/store functions
class JsonEditorMeshStatsSerializer : public BaseJsonSerializer
{
public:
AZ_RTTI(JsonEditorMeshStatsSerializer, "{571290F5-98C9-45AE-BC8C-E40968B5BA6F}", BaseJsonSerializer);
AZ_CLASS_ALLOCATOR_DECL;
JsonSerializationResult::Result Load(
void* outputValue, const Uuid& outputValueTypeId, const rapidjson::Value& inputValue,
JsonDeserializerContext& context) override;
JsonSerializationResult::Result Store(
rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, const Uuid& valueTypeId,
JsonSerializerContext& context) override;
};
} // namespace Render
} // namespace AZ
@@ -54,6 +54,8 @@ set(FILES
Source/Mesh/EditorMeshStats.cpp
Source/Mesh/EditorMeshSystemComponent.cpp
Source/Mesh/EditorMeshSystemComponent.h
Source/Mesh/EditorMeshStatsSerializer.cpp
Source/Mesh/EditorMeshStatsSerializer.h
Source/Mesh/MeshThumbnail.h
Source/Mesh/MeshThumbnail.cpp
Source/PostProcess/EditorPostFxLayerComponent.cpp