Custom serializer for mesh stats to exclude from serializetion
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@@ -10,9 +10,12 @@
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*
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*/
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#include <Mesh/EditorMeshStats.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/Json/RegistrationContext.h>
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#include <Mesh/EditorMeshStats.h>
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#include <Mesh/EditorMeshStatsSerializer.h>
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namespace AZ
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{
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@@ -48,6 +51,11 @@ namespace AZ
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{
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EditorMeshStatsForLod::Reflect(context);
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if (auto jsonContext = azrtti_cast<JsonRegistrationContext*>(context))
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{
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jsonContext->Serializer<JsonEditorMeshStatsSerializer>()->HandlesType<EditorMeshStats>();
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}
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorMeshStats>()
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@@ -0,0 +1,54 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Serialization/Json/JsonSerializationResult.h>
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#include <Mesh/EditorMeshStatsSerializer.h>
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namespace AZ
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{
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namespace Render
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{
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AZ_CLASS_ALLOCATOR_IMPL(JsonEditorMeshStatsSerializer, AZ::SystemAllocator, 0);
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JsonSerializationResult::Result JsonEditorMeshStatsSerializer::Load(
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[[maybe_unused]] void* outputValue,
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[[maybe_unused]] const Uuid& outputValueTypeId,
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[[maybe_unused]] const rapidjson::Value& inputValue,
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JsonDeserializerContext& context)
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{
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namespace JSR = JsonSerializationResult;
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JSR::ResultCode result(JSR::Tasks::ReadField);
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return context.Report(
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result,
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"Successfully loaded EditorMeshStats information.");
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}
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JsonSerializationResult::Result JsonEditorMeshStatsSerializer::Store(
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[[maybe_unused]] rapidjson::Value& outputValue,
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[[maybe_unused]] const void* inputValue,
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[[maybe_unused]] const void* defaultValue,
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[[maybe_unused]] const Uuid& valueTypeId,
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JsonSerializerContext& context)
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{
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namespace JSR = JsonSerializationResult;
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JSR::ResultCode result(JSR::Tasks::WriteValue);
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return context.Report(
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result,
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"Successfully stored EditorMeshStats information.");
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}
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} // namespace Render
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} // namespace AZ
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@@ -0,0 +1,40 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
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namespace AZ
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{
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namespace Render
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{
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// Custom JSON serializer for Mesh Stats
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// Mesh stats should not be serialized with EditorMeshComponent, because they are calculated based on active model,
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// so the serializer simply provides empty load/store functions
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class JsonEditorMeshStatsSerializer : public BaseJsonSerializer
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{
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public:
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AZ_RTTI(JsonEditorMeshStatsSerializer, "{571290F5-98C9-45AE-BC8C-E40968B5BA6F}", BaseJsonSerializer);
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AZ_CLASS_ALLOCATOR_DECL;
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JsonSerializationResult::Result Load(
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void* outputValue, const Uuid& outputValueTypeId, const rapidjson::Value& inputValue,
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JsonDeserializerContext& context) override;
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JsonSerializationResult::Result Store(
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rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, const Uuid& valueTypeId,
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JsonSerializerContext& context) override;
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};
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} // namespace Render
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} // namespace AZ
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+2
@@ -54,6 +54,8 @@ set(FILES
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Source/Mesh/EditorMeshStats.cpp
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Source/Mesh/EditorMeshSystemComponent.cpp
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Source/Mesh/EditorMeshSystemComponent.h
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Source/Mesh/EditorMeshStatsSerializer.cpp
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Source/Mesh/EditorMeshStatsSerializer.h
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Source/Mesh/MeshThumbnail.h
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Source/Mesh/MeshThumbnail.cpp
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Source/PostProcess/EditorPostFxLayerComponent.cpp
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