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324 lines
15 KiB
C++
324 lines
15 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Components/TerrainWorldDebuggerComponent.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Visibility/EntityBoundsUnionBus.h>
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#include <Atom/RPI.Public/View.h>
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#include <Atom/RPI.Public/ViewportContext.h>
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#include <Atom/RPI.Public/ViewportContextBus.h>
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namespace Terrain
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{
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void TerrainWorldDebuggerConfig::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
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if (serialize)
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{
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serialize->Class<TerrainWorldDebuggerConfig, AZ::ComponentConfig>()
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->Version(1)
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->Field("DebugWireframe", &TerrainWorldDebuggerConfig::m_drawWireframe)
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->Field("DebugWorldBounds", &TerrainWorldDebuggerConfig::m_drawWorldBounds)
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;
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AZ::EditContext* edit = serialize->GetEditContext();
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if (edit)
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{
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edit->Class<TerrainWorldDebuggerConfig>(
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"Terrain World Debugger Component", "Optional component for enabling terrain debugging features.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZStd::vector<AZ::Crc32>({ AZ_CRC_CE("Level") }))
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &TerrainWorldDebuggerConfig::m_drawWireframe, "Show Wireframe", "")
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->DataElement(AZ::Edit::UIHandlers::Default, &TerrainWorldDebuggerConfig::m_drawWorldBounds, "Show World Bounds", "");
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}
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}
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}
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void TerrainWorldDebuggerComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC_CE("TerrainDebugService"));
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}
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void TerrainWorldDebuggerComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC_CE("TerrainDebugService"));
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}
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void TerrainWorldDebuggerComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC_CE("TerrainService"));
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}
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void TerrainWorldDebuggerComponent::Reflect(AZ::ReflectContext* context)
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{
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TerrainWorldDebuggerConfig::Reflect(context);
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AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
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if (serialize)
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{
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serialize->Class<TerrainWorldDebuggerComponent, AZ::Component>()
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->Version(0)
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->Field("Configuration", &TerrainWorldDebuggerComponent::m_configuration)
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;
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}
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}
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TerrainWorldDebuggerComponent::TerrainWorldDebuggerComponent(const TerrainWorldDebuggerConfig& configuration)
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: m_configuration(configuration)
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{
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}
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TerrainWorldDebuggerComponent::~TerrainWorldDebuggerComponent()
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{
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}
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void TerrainWorldDebuggerComponent::Activate()
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{
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m_wireframeBounds = AZ::Aabb::CreateNull();
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(GetEntityId());
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AzFramework::BoundsRequestBus::Handler::BusConnect(GetEntityId());
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AzFramework::Terrain::TerrainDataNotificationBus::Handler::BusConnect();
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RefreshCachedWireframeGrid(AZ::Aabb::CreateNull());
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}
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void TerrainWorldDebuggerComponent::Deactivate()
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{
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AzFramework::Terrain::TerrainDataNotificationBus::Handler::BusDisconnect();
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AzFramework::BoundsRequestBus::Handler::BusDisconnect();
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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m_wireframeBounds = AZ::Aabb::CreateNull();
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m_wireframeSectors.clear();
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}
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bool TerrainWorldDebuggerComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig)
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{
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if (auto config = azrtti_cast<const TerrainWorldDebuggerConfig*>(baseConfig))
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{
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m_configuration = *config;
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return true;
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}
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return false;
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}
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bool TerrainWorldDebuggerComponent::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const
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{
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if (auto config = azrtti_cast<TerrainWorldDebuggerConfig*>(outBaseConfig))
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{
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*config = m_configuration;
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return true;
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}
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return false;
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}
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AZ::Aabb TerrainWorldDebuggerComponent::GetWorldBounds()
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{
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AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
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AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(
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terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
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return terrainAabb;
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}
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AZ::Aabb TerrainWorldDebuggerComponent::GetLocalBounds()
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{
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// This is a level component, so the local bounds will always be the same as the world bounds.
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return GetWorldBounds();
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}
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void TerrainWorldDebuggerComponent::DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay)
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{
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// Draw a wireframe box around the entire terrain world bounds
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if (m_configuration.m_drawWorldBounds)
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{
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AZ::Color outlineColor(1.0f, 0.0f, 0.0f, 1.0f);
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AZ::Aabb aabb = GetWorldBounds();
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debugDisplay.SetColor(outlineColor);
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debugDisplay.DrawWireBox(aabb.GetMin(), aabb.GetMax());
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}
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// Draw a wireframe representation of the terrain surface
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if (m_configuration.m_drawWireframe && !m_wireframeSectors.empty())
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{
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// Start by assuming we'll draw the entire world.
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AZ::Aabb drawingAabb = GetWorldBounds();
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// Assuming we can get the camera, reduce the drawing bounds to a fixed distance around the camera.
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if (auto viewportContextRequests = AZ::RPI::ViewportContextRequests::Get(); viewportContextRequests)
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{
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// Get the current camera position.
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AZ::RPI::ViewportContextPtr viewportContext = viewportContextRequests->GetViewportContextById(viewportInfo.m_viewportId);
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AZ::Vector3 cameraPos = viewportContext->GetCameraTransform().GetTranslation();
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// Determine how far to draw in each direction in world space based on our MaxSectorsToDraw
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AZ::Vector2 queryResolution = AZ::Vector2(1.0f);
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AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(
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queryResolution, &AzFramework::Terrain::TerrainDataRequests::GetTerrainHeightQueryResolution);
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AZ::Vector3 viewDistance(
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queryResolution.GetX() * SectorSizeInGridPoints * sqrtf(MaxSectorsToDraw),
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queryResolution.GetY() * SectorSizeInGridPoints * sqrtf(MaxSectorsToDraw),
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0.0f);
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// Create an AABB around the camera based on how far we want to be able to draw in each direction and clamp the
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// drawing AABB to it.
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AZ::Aabb cameraAabb = AZ::Aabb::CreateFromMinMax(
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AZ::Vector3(
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cameraPos.GetX() - viewDistance.GetX(), cameraPos.GetY() - viewDistance.GetY(), drawingAabb.GetMin().GetZ()),
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AZ::Vector3(
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cameraPos.GetX() + viewDistance.GetX(), cameraPos.GetY() + viewDistance.GetY(), drawingAabb.GetMin().GetZ()));
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drawingAabb.Clamp(cameraAabb);
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}
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// For each sector, if it appears within our view distance, draw it.
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for (auto& sector : m_wireframeSectors)
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{
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if (drawingAabb.Overlaps(sector.m_aabb))
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{
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if (!sector.m_lineVertices.empty())
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{
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const AZ::Color primaryColor = AZ::Color(0.25f, 0.25f, 0.25f, 1.0f);
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debugDisplay.DrawLines(sector.m_lineVertices, primaryColor);
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}
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else
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{
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AZ_Warning("Debug", false, "empty sector!");
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}
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}
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}
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}
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}
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void TerrainWorldDebuggerComponent::RefreshCachedWireframeGrid(const AZ::Aabb& dirtyRegion)
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{
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// Get the terrain world bounds and grid resolution.
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AZ::Aabb worldBounds = GetWorldBounds();
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AZ::Vector2 queryResolution = AZ::Vector2(1.0f);
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AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(
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queryResolution, &AzFramework::Terrain::TerrainDataRequests::GetTerrainHeightQueryResolution);
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// Take the dirty region and adjust the Z values to the world min/max so that even if the dirty region falls outside the current
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// world bounds, we still update the wireframe accordingly.
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AZ::Aabb dirtyRegion2D = AZ::Aabb::CreateFromMinMaxValues(
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dirtyRegion.GetMin().GetX(), dirtyRegion.GetMin().GetY(), worldBounds.GetMin().GetZ(),
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dirtyRegion.GetMax().GetX(), dirtyRegion.GetMax().GetY(), worldBounds.GetMax().GetZ());
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// Calculate the world size of each sector. Note that this size actually ends at the last point, not the last square.
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// So for example, the sector size for 3 points will go from (*--*--*) even though it will be used to draw (*--*--*--).
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const float xSectorSize = (queryResolution.GetX() * SectorSizeInGridPoints);
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const float ySectorSize = (queryResolution.GetY() * SectorSizeInGridPoints);
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// Calculate the total number of sectors to cache. The world bounds might not be evenly divisible by sector bounds, so we add
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// an extra sector's worth of size in each direction so that clamping down to an integer still accounts for that fractional sector.
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const int32_t numSectorsX = aznumeric_cast<int32_t>((worldBounds.GetXExtent() + xSectorSize) / xSectorSize);
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const int32_t numSectorsY = aznumeric_cast<int32_t>((worldBounds.GetYExtent() + ySectorSize) / ySectorSize);
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// If we haven't cached anything before, or if the world bounds has changed, clear our cache structure and repopulate it
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// with WireframeSector entries with the proper AABB sizes.
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if (!m_wireframeBounds.IsValid() || !dirtyRegion2D.IsValid() || !m_wireframeBounds.IsClose(worldBounds))
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{
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m_wireframeBounds = worldBounds;
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m_wireframeSectors.clear();
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m_wireframeSectors.reserve(numSectorsX * numSectorsY);
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for (int32_t ySector = 0; ySector < numSectorsY; ySector++)
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{
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for (int32_t xSector = 0; xSector < numSectorsX; xSector++)
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{
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// For each sector, set up the AABB for the sector and reserve memory for the line vertices.
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WireframeSector sector;
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sector.m_lineVertices.reserve(VerticesPerSector);
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sector.m_aabb = AZ::Aabb::CreateFromMinMax(
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AZ::Vector3(
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worldBounds.GetMin().GetX() + (xSector * xSectorSize), worldBounds.GetMin().GetY() + (ySector * ySectorSize),
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worldBounds.GetMin().GetZ()),
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AZ::Vector3(
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worldBounds.GetMin().GetX() + ((xSector + 1) * xSectorSize),
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worldBounds.GetMin().GetY() + ((ySector + 1) * ySectorSize), worldBounds.GetMax().GetZ()));
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sector.m_aabb.Clamp(worldBounds);
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m_wireframeSectors.push_back(AZStd::move(sector));
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}
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}
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// Notify the visibility system that our bounds have changed.
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::RefreshEntityLocalBoundsUnion, GetEntityId());
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}
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// For each sector, if it overlaps with the dirty region, clear it out and recache the wireframe line data.
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for (auto& sector : m_wireframeSectors)
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{
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if (dirtyRegion2D.IsValid() && !dirtyRegion2D.Overlaps(sector.m_aabb))
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{
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continue;
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}
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sector.m_lineVertices.clear();
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for (float y = sector.m_aabb.GetMin().GetY(); y < sector.m_aabb.GetMax().GetY(); y += queryResolution.GetY())
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{
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for (float x = sector.m_aabb.GetMin().GetX(); x < sector.m_aabb.GetMax().GetX(); x += queryResolution.GetX())
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{
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float x1 = x + queryResolution.GetX();
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float y1 = y + queryResolution.GetY();
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float z00 = 0.0f;
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float z01 = 0.0f;
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float z10 = 0.0f;
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bool terrainExists;
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AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(
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z00, &AzFramework::Terrain::TerrainDataRequests::GetHeightFromFloats, x, y,
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AzFramework::Terrain::TerrainDataRequests::Sampler::EXACT, &terrainExists);
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AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(
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z01, &AzFramework::Terrain::TerrainDataRequests::GetHeightFromFloats, x, y1,
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AzFramework::Terrain::TerrainDataRequests::Sampler::EXACT, &terrainExists);
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AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(
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z10, &AzFramework::Terrain::TerrainDataRequests::GetHeightFromFloats, x1, y,
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AzFramework::Terrain::TerrainDataRequests::Sampler::EXACT, &terrainExists);
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sector.m_lineVertices.push_back(AZ::Vector3(x, y, z00));
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sector.m_lineVertices.push_back(AZ::Vector3(x1, y, z10));
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sector.m_lineVertices.push_back(AZ::Vector3(x, y, z00));
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sector.m_lineVertices.push_back(AZ::Vector3(x, y1, z01));
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}
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}
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}
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}
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void TerrainWorldDebuggerComponent::OnTerrainDataChanged(const AZ::Aabb& dirtyRegion, TerrainDataChangedMask dataChangedMask)
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{
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if (dataChangedMask & (TerrainDataChangedMask::Settings | TerrainDataChangedMask::HeightData))
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{
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RefreshCachedWireframeGrid(dirtyRegion);
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}
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}
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} // namespace Terrain
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