Files
o3de/Code/Legacy/CryCommon/Cry_Matrix44.h
T
Artur K 56904d1799 Cry Legacy: the Lessening (#5961)
* Generic Cleanup

Removals:

* Unused cvars,member variables and defines
* Windows media center edition support routines
* CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/
UnloadDLL/ShutdownModuleLibraries

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix CryMessageBox return values in Windows build

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove named selection group and a few smaller unused functionalities

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager export functionality + 2 deprecated functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove object legacy freeze/hide support from ObjectManager

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager duplicate name dection, as well as object renaming

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager serialization and selection callbacks

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove a bunch of unused clone related functionality + misc

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - misc removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - more removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove unused material layers mask support

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More CBaseObject cleanups.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove SubObj functions and IMouseCreateCallback

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused procedural floor management, helper scale and tags.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove more unused methods.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Removals in multiple places.

CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass`
CObjectArchive removed unused methods/members
CObjectManager removed unused `Update` method

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals

IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/
GetConstructionPlane
Unused Cry_Matrix44 template specializations.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* O3DE.exe Project-Centric "Open Editor" fix (#5852)

* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.

If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project

Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath

Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.

It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct the MacOS GetEditorExecutablePath to return the Editor path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Adding missing C++20 std::erase implementations (#5735)

There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions

resolves #5734

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals and refactors

`ShowMessage` and `CryMessageBox` return void now
Simplify code in `CSystem::WarningV`
Remove unused `CryGetTicksPerSec`
Remove unused WinBase functionality
Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for`
Remove unused Win32Wrapper routines
Remove unused IFunctorBase.h and IEntityObjectListener.h
Fix VectorAndArray.cpp compilation
Use QMessageBox instead of CryMessageBox in the editor.
Remove empty ArchiveVars platform specific files

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix test code.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove an unused  function

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject and undo description removals.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* A bunch of removals

* Remove IRenderNode
* Remove editor's KDTree
* Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant (
same functionality in the only available handler is triggered by
`OnCryEditorCloseScene`)
* Remove CExportManager::AddStatObj/AddMeshes/AddMesh,
IExportManager::ExportSingleStatObj
* Remove CIconManager/IIconManager::GetObject
* Remove CBaseObject::IntersectRayMesh
* Remove IIndexedMesh and related structs.
* Unused IUndoObject::GetDescription and all derived implementations.
* Unused CUndoBaseLibrary/CUndoBaseLibraryManager
* Unused Matrix34_tpl typedefs
* Legacy Xml classes cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused `Vec3ToVector3D` helper

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix - remove unused static variable

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-29 11:21:06 -07:00

790 lines
24 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Common matrix class
#ifndef CRYINCLUDE_CRYCOMMON_CRY_MATRIX44_H
#define CRYINCLUDE_CRYCOMMON_CRY_MATRIX44_H
#pragma once
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// struct Matrix44_tpl
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
template<typename F>
struct Matrix44_tpl
{
F m00, m01, m02, m03;
F m10, m11, m12, m13;
F m20, m21, m22, m23;
F m30, m31, m32, m33;
//---------------------------------------------------------------------------------
#if defined(_DEBUG)
ILINE Matrix44_tpl()
{
if constexpr (sizeof(F) == 4)
{
uint32* p = (uint32*)&m00;
p[ 0] = F32NAN;
p[ 1] = F32NAN;
p[ 2] = F32NAN;
p[ 3] = F32NAN;
p[ 4] = F32NAN;
p[ 5] = F32NAN;
p[ 6] = F32NAN;
p[ 7] = F32NAN;
p[ 8] = F32NAN;
p[ 9] = F32NAN;
p[10] = F32NAN;
p[11] = F32NAN;
p[12] = F32NAN;
p[13] = F32NAN;
p[14] = F32NAN;
p[15] = F32NAN;
}
if constexpr (sizeof(F) == 8)
{
uint64* p = (uint64*)&m00;
p[ 0] = F64NAN;
p[ 1] = F64NAN;
p[ 2] = F64NAN;
p[ 3] = F64NAN;
p[ 4] = F64NAN;
p[ 5] = F64NAN;
p[ 6] = F64NAN;
p[ 7] = F64NAN;
p[ 8] = F64NAN;
p[ 9] = F64NAN;
p[10] = F64NAN;
p[11] = F64NAN;
p[12] = F64NAN;
p[13] = F64NAN;
p[14] = F64NAN;
p[15] = F64NAN;
}
}
#else
ILINE Matrix44_tpl(){};
#endif
//initialize with zeros
ILINE Matrix44_tpl(type_zero)
{
m00 = 0;
m01 = 0;
m02 = 0;
m03 = 0;
m10 = 0;
m11 = 0;
m12 = 0;
m13 = 0;
m20 = 0;
m21 = 0;
m22 = 0;
m23 = 0;
m30 = 0;
m31 = 0;
m32 = 0;
m33 = 0;
}
//ASSIGNMENT OPERATOR of identical Matrix44 types.
//The assignment operator has precedence over assignment constructor
//Matrix44 m; m=m44;
ILINE Matrix44_tpl<F>& operator = (const Matrix44_tpl<F>& m)
{
assert(m.IsValid());
m00 = m.m00;
m01 = m.m01;
m02 = m.m02;
m03 = m.m03;
m10 = m.m10;
m11 = m.m11;
m12 = m.m12;
m13 = m.m13;
m20 = m.m20;
m21 = m.m21;
m22 = m.m22;
m23 = m.m23;
m30 = m.m30;
m31 = m.m31;
m32 = m.m32;
m33 = m.m33;
return *this;
}
//--------------------------------------------------------------------
//---- implementation of the constructors ---
//--------------------------------------------------------------------
ILINE Matrix44_tpl<F>(F v00, F v01, F v02, F v03,
F v10, F v11, F v12, F v13,
F v20, F v21, F v22, F v23,
F v30, F v31, F v32, F v33)
{
m00 = v00;
m01 = v01;
m02 = v02;
m03 = v03;
m10 = v10;
m11 = v11;
m12 = v12;
m13 = v13;
m20 = v20;
m21 = v21;
m22 = v22;
m23 = v23;
m30 = v30;
m31 = v31;
m32 = v32;
m33 = v33;
}
//CONSTRUCTOR for different types. It converts a Matrix33 into a Matrix44.
//Matrix44(m33);
ILINE Matrix44_tpl<F>(const Matrix33_tpl<F>&m)
{
assert(m.IsValid());
m00 = m.m00;
m01 = m.m01;
m02 = m.m02;
m03 = 0;
m10 = m.m10;
m11 = m.m11;
m12 = m.m12;
m13 = 0;
m20 = m.m20;
m21 = m.m21;
m22 = m.m22;
m23 = 0;
m30 = 0;
m31 = 0;
m32 = 0;
m33 = 1;
}
//CONSTRUCTOR for different types. It converts a Matrix33 into a Matrix44 and also converts between double/float.
//Matrix44(Matrix33);
template<class F1>
ILINE Matrix44_tpl<F>(const Matrix33_tpl<F1>&m)
{
assert(m.IsValid());
m00 = F(m.m00);
m01 = F(m.m01);
m02 = F(m.m02);
m03 = 0;
m10 = F(m.m10);
m11 = F(m.m11);
m12 = F(m.m12);
m13 = 0;
m20 = F(m.m20);
m21 = F(m.m21);
m22 = F(m.m22);
m23 = 0;
m30 = 0;
m31 = 0;
m32 = 0;
m33 = 1;
}
//CONSTRUCTOR for different types. It converts a Matrix34 into a Matrix44.
//Matrix44(m34);
ILINE Matrix44_tpl<F>(const Matrix34_tpl<F>&m)
{
assert(m.IsValid());
m00 = m.m00;
m01 = m.m01;
m02 = m.m02;
m03 = m.m03;
m10 = m.m10;
m11 = m.m11;
m12 = m.m12;
m13 = m.m13;
m20 = m.m20;
m21 = m.m21;
m22 = m.m22;
m23 = m.m23;
m30 = 0;
m31 = 0;
m32 = 0;
m33 = 1;
}
//CONSTRUCTOR for different types. It converts a Matrix34 into a Matrix44 and also converts between double/float.
//Matrix44(Matrix34);
template<class F1>
ILINE Matrix44_tpl<F>(const Matrix34_tpl<F1>&m)
{
assert(m.IsValid());
m00 = F(m.m00);
m01 = F(m.m01);
m02 = F(m.m02);
m03 = F(m.m03);
m10 = F(m.m10);
m11 = F(m.m11);
m12 = F(m.m12);
m13 = F(m.m13);
m20 = F(m.m20);
m21 = F(m.m21);
m22 = F(m.m22);
m23 = F(m.m23);
m30 = 0;
m31 = 0;
m32 = 0;
m33 = 1;
}
//CONSTRUCTOR for identical types
//Matrix44 m=m44;
ILINE Matrix44_tpl<F>(const Matrix44_tpl<F>&m)
{
assert(m.IsValid());
m00 = m.m00;
m01 = m.m01;
m02 = m.m02;
m03 = m.m03;
m10 = m.m10;
m11 = m.m11;
m12 = m.m12;
m13 = m.m13;
m20 = m.m20;
m21 = m.m21;
m22 = m.m22;
m23 = m.m23;
m30 = m.m30;
m31 = m.m31;
m32 = m.m32;
m33 = m.m33;
}
//---------------------------------------------------------------------
//! multiply all m1 matrix's values by f and return the matrix
friend ILINE Matrix44_tpl<F> operator * (const Matrix44_tpl<F>& m, const f32 f)
{
assert(m.IsValid());
Matrix44_tpl<F> r;
r.m00 = m.m00 * f;
r.m01 = m.m01 * f;
r.m02 = m.m02 * f;
r.m03 = m.m03 * f;
r.m10 = m.m10 * f;
r.m11 = m.m11 * f;
r.m12 = m.m12 * f;
r.m13 = m.m13 * f;
r.m20 = m.m20 * f;
r.m21 = m.m21 * f;
r.m22 = m.m22 * f;
r.m23 = m.m23 * f;
r.m30 = m.m30 * f;
r.m31 = m.m31 * f;
r.m32 = m.m32 * f;
r.m33 = m.m33 * f;
return r;
}
//! add all m matrix's values and return the matrix
friend ILINE Matrix44_tpl<F> operator + (const Matrix44_tpl<F>& mm0, const Matrix44_tpl<F>& mm1)
{
assert(mm0.IsValid());
assert(mm1.IsValid());
Matrix44_tpl<F> r;
r.m00 = mm0.m00 + mm1.m00;
r.m01 = mm0.m01 + mm1.m01;
r.m02 = mm0.m02 + mm1.m02;
r.m03 = mm0.m03 + mm1.m03;
r.m10 = mm0.m10 + mm1.m10;
r.m11 = mm0.m11 + mm1.m11;
r.m12 = mm0.m12 + mm1.m12;
r.m13 = mm0.m13 + mm1.m13;
r.m20 = mm0.m20 + mm1.m20;
r.m21 = mm0.m21 + mm1.m21;
r.m22 = mm0.m22 + mm1.m22;
r.m23 = mm0.m23 + mm1.m23;
r.m30 = mm0.m30 + mm1.m30;
r.m31 = mm0.m31 + mm1.m31;
r.m32 = mm0.m32 + mm1.m32;
r.m33 = mm0.m33 + mm1.m33;
return r;
}
ILINE void SetIdentity()
{
m00 = 1;
m01 = 0;
m02 = 0;
m03 = 0;
m10 = 0;
m11 = 1;
m12 = 0;
m13 = 0;
m20 = 0;
m21 = 0;
m22 = 1;
m23 = 0;
m30 = 0;
m31 = 0;
m32 = 0;
m33 = 1;
}
ILINE Matrix44_tpl(type_identity) { SetIdentity(); }
ILINE void Transpose()
{
Matrix44_tpl<F> tmp = *this;
m00 = tmp.m00;
m01 = tmp.m10;
m02 = tmp.m20;
m03 = tmp.m30;
m10 = tmp.m01;
m11 = tmp.m11;
m12 = tmp.m21;
m13 = tmp.m31;
m20 = tmp.m02;
m21 = tmp.m12;
m22 = tmp.m22;
m23 = tmp.m32;
m30 = tmp.m03;
m31 = tmp.m13;
m32 = tmp.m23;
m33 = tmp.m33;
}
ILINE Matrix44_tpl<F> GetTransposed() const
{
Matrix44_tpl<F> tmp;
tmp.m00 = m00;
tmp.m01 = m10;
tmp.m02 = m20;
tmp.m03 = m30;
tmp.m10 = m01;
tmp.m11 = m11;
tmp.m12 = m21;
tmp.m13 = m31;
tmp.m20 = m02;
tmp.m21 = m12;
tmp.m22 = m22;
tmp.m23 = m32;
tmp.m30 = m03;
tmp.m31 = m13;
tmp.m32 = m23;
tmp.m33 = m33;
return tmp;
}
/*!
*
* Calculate a real inversion of a Matrix44.
*
* Uses Cramer's Rule which is faster (branchless) but numerically more unstable
* than other methods like Gaussian Elimination.
*
* Example 1:
* Matrix44 im44; im44.Invert();
*
* Example 2:
* Matrix44 im44 = m33.GetInverted();
*/
void Invert(void)
{
F tmp[12];
Matrix44_tpl<F> m = *this;
// Calculate pairs for first 8 elements (cofactors)
tmp[0] = m.m22 * m.m33;
tmp[1] = m.m32 * m.m23;
tmp[2] = m.m12 * m.m33;
tmp[3] = m.m32 * m.m13;
tmp[4] = m.m12 * m.m23;
tmp[5] = m.m22 * m.m13;
tmp[6] = m.m02 * m.m33;
tmp[7] = m.m32 * m.m03;
tmp[8] = m.m02 * m.m23;
tmp[9] = m.m22 * m.m03;
tmp[10] = m.m02 * m.m13;
tmp[11] = m.m12 * m.m03;
// Calculate first 8 elements (cofactors)
m00 = tmp[0] * m.m11 + tmp[3] * m.m21 + tmp[ 4] * m.m31;
m00 -= tmp[1] * m.m11 + tmp[2] * m.m21 + tmp[ 5] * m.m31;
m01 = tmp[1] * m.m01 + tmp[6] * m.m21 + tmp[ 9] * m.m31;
m01 -= tmp[0] * m.m01 + tmp[7] * m.m21 + tmp[ 8] * m.m31;
m02 = tmp[2] * m.m01 + tmp[7] * m.m11 + tmp[10] * m.m31;
m02 -= tmp[3] * m.m01 + tmp[6] * m.m11 + tmp[11] * m.m31;
m03 = tmp[5] * m.m01 + tmp[8] * m.m11 + tmp[11] * m.m21;
m03 -= tmp[4] * m.m01 + tmp[9] * m.m11 + tmp[10] * m.m21;
m10 = tmp[1] * m.m10 + tmp[2] * m.m20 + tmp[ 5] * m.m30;
m10 -= tmp[0] * m.m10 + tmp[3] * m.m20 + tmp[ 4] * m.m30;
m11 = tmp[0] * m.m00 + tmp[7] * m.m20 + tmp[ 8] * m.m30;
m11 -= tmp[1] * m.m00 + tmp[6] * m.m20 + tmp[ 9] * m.m30;
m12 = tmp[3] * m.m00 + tmp[6] * m.m10 + tmp[11] * m.m30;
m12 -= tmp[2] * m.m00 + tmp[7] * m.m10 + tmp[10] * m.m30;
m13 = tmp[4] * m.m00 + tmp[9] * m.m10 + tmp[10] * m.m20;
m13 -= tmp[5] * m.m00 + tmp[8] * m.m10 + tmp[11] * m.m20;
// Calculate pairs for second 8 elements (cofactors)
tmp[ 0] = m.m20 * m.m31;
tmp[ 1] = m.m30 * m.m21;
tmp[ 2] = m.m10 * m.m31;
tmp[ 3] = m.m30 * m.m11;
tmp[ 4] = m.m10 * m.m21;
tmp[ 5] = m.m20 * m.m11;
tmp[ 6] = m.m00 * m.m31;
tmp[ 7] = m.m30 * m.m01;
tmp[ 8] = m.m00 * m.m21;
tmp[ 9] = m.m20 * m.m01;
tmp[10] = m.m00 * m.m11;
tmp[11] = m.m10 * m.m01;
// Calculate second 8 elements (cofactors)
m20 = tmp[ 0] * m.m13 + tmp[ 3] * m.m23 + tmp[ 4] * m.m33;
m20 -= tmp[ 1] * m.m13 + tmp[ 2] * m.m23 + tmp[ 5] * m.m33;
m21 = tmp[ 1] * m.m03 + tmp[ 6] * m.m23 + tmp[ 9] * m.m33;
m21 -= tmp[ 0] * m.m03 + tmp[ 7] * m.m23 + tmp[ 8] * m.m33;
m22 = tmp[ 2] * m.m03 + tmp[ 7] * m.m13 + tmp[10] * m.m33;
m22 -= tmp[ 3] * m.m03 + tmp[ 6] * m.m13 + tmp[11] * m.m33;
m23 = tmp[ 5] * m.m03 + tmp[ 8] * m.m13 + tmp[11] * m.m23;
m23 -= tmp[ 4] * m.m03 + tmp[ 9] * m.m13 + tmp[10] * m.m23;
m30 = tmp[ 2] * m.m22 + tmp[ 5] * m.m32 + tmp[ 1] * m.m12;
m30 -= tmp[ 4] * m.m32 + tmp[ 0] * m.m12 + tmp[ 3] * m.m22;
m31 = tmp[ 8] * m.m32 + tmp[ 0] * m.m02 + tmp[ 7] * m.m22;
m31 -= tmp[ 6] * m.m22 + tmp[ 9] * m.m32 + tmp[ 1] * m.m02;
m32 = tmp[ 6] * m.m12 + tmp[11] * m.m32 + tmp[ 3] * m.m02;
m32 -= tmp[10] * m.m32 + tmp[ 2] * m.m02 + tmp[ 7] * m.m12;
m33 = tmp[10] * m.m22 + tmp[ 4] * m.m02 + tmp[ 9] * m.m12;
m33 -= tmp[ 8] * m.m12 + tmp[11] * m.m22 + tmp[ 5] * m.m02;
// Calculate determinant
F det = (m.m00 * m00 + m.m10 * m01 + m.m20 * m02 + m.m30 * m03);
//if (fabs_tpl(det)<0.0001f) assert(0);
// Divide the cofactor-matrix by the determinant
F idet = (F)1.0 / det;
m00 *= idet;
m01 *= idet;
m02 *= idet;
m03 *= idet;
m10 *= idet;
m11 *= idet;
m12 *= idet;
m13 *= idet;
m20 *= idet;
m21 *= idet;
m22 *= idet;
m23 *= idet;
m30 *= idet;
m31 *= idet;
m32 *= idet;
m33 *= idet;
}
ILINE Matrix44_tpl<F> GetInverted() const
{
Matrix44_tpl<F> dst = *this;
dst.Invert();
return dst;
}
ILINE f32 Determinant() const
{
//determinant is ambiguous: only the upper-left-submatrix's determinant is calculated
return (m00 * m11 * m22) + (m01 * m12 * m20) + (m02 * m10 * m21) - (m02 * m11 * m20) - (m00 * m12 * m21) - (m01 * m10 * m22);
}
//! transform a vector
ILINE Vec3 TransformVector(const Vec3& b) const
{
assert(b.IsValid());
Vec3 v;
v.x = m00 * b.x + m01 * b.y + m02 * b.z;
v.y = m10 * b.x + m11 * b.y + m12 * b.z;
v.z = m20 * b.x + m21 * b.y + m22 * b.z;
return v;
}
//! transform a point
ILINE Vec3 TransformPoint(const Vec3& b) const
{
assert(b.IsValid());
Vec3 v;
v.x = m00 * b.x + m01 * b.y + m02 * b.z + m03;
v.y = m10 * b.x + m11 * b.y + m12 * b.z + m13;
v.z = m20 * b.x + m21 * b.y + m22 * b.z + m23;
return v;
}
//--------------------------------------------------------------------------------
//---- helper functions to access matrix-members ------------
//--------------------------------------------------------------------------------
ILINE F* GetData() { return &m00; }
ILINE const F* GetData() const { return &m00; }
ILINE F operator () (uint32 i, uint32 j) const { assert ((i < 4) && (j < 4)); F* p_data = (F*)(&m00); return p_data[i * 4 + j]; }
ILINE F& operator () (uint32 i, uint32 j) { assert ((i < 4) && (j < 4)); F* p_data = (F*)(&m00); return p_data[i * 4 + j]; }
ILINE void SetRow(int i, const Vec3_tpl<F>& v) { assert(i < 4); F* p = (F*)(&m00); p[0 + 4 * i] = v.x; p[1 + 4 * i] = v.y; p[2 + 4 * i] = v.z; }
ILINE void SetRow4(int i, const Vec4& v) { assert(i < 4); F* p = (F*)(&m00); p[0 + 4 * i] = v.x; p[1 + 4 * i] = v.y; p[2 + 4 * i] = v.z; p[3 + 4 * i] = v.w; }
ILINE const Vec3_tpl<F>& GetRow(int i) const { assert(i < 4); return *(const Vec3_tpl<F>*)(&m00 + 4 * i); }
ILINE void SetColumn(int i, const Vec3_tpl<F>& v) { assert(i < 4); F* p = (F*)(&m00); p[i + 4 * 0] = v.x; p[i + 4 * 1] = v.y; p[i + 4 * 2] = v.z; }
ILINE Vec3_tpl<F> GetColumn(int i) const { assert(i < 4); F* p = (F*)(&m00); return Vec3(p[i + 4 * 0], p[i + 4 * 1], p[i + 4 * 2]); }
ILINE Vec4 GetColumn4(int i) const { assert(i < 4); F* p = (F*)(&m00); return Vec4(p[i + 4 * 0], p[i + 4 * 1], p[i + 4 * 2], p[i + 4 * 3]); }
ILINE Vec3 GetTranslation() const { return Vec3(m03, m13, m23); }
ILINE void SetTranslation(const Vec3& t) { m03 = t.x; m13 = t.y; m23 = t.z; }
bool IsValid() const
{
if (!NumberValid(m00))
{
return false;
}
if (!NumberValid(m01))
{
return false;
}
if (!NumberValid(m02))
{
return false;
}
if (!NumberValid(m03))
{
return false;
}
if (!NumberValid(m10))
{
return false;
}
if (!NumberValid(m11))
{
return false;
}
if (!NumberValid(m12))
{
return false;
}
if (!NumberValid(m13))
{
return false;
}
if (!NumberValid(m20))
{
return false;
}
if (!NumberValid(m21))
{
return false;
}
if (!NumberValid(m22))
{
return false;
}
if (!NumberValid(m23))
{
return false;
}
if (!NumberValid(m30))
{
return false;
}
if (!NumberValid(m31))
{
return false;
}
if (!NumberValid(m32))
{
return false;
}
if (!NumberValid(m33))
{
return false;
}
return true;
}
static bool IsEquivalent(const Matrix44_tpl<F>& m0, const Matrix44_tpl<F>& m1, F e = VEC_EPSILON)
{
return (
(fabs_tpl(m0.m00 - m1.m00) <= e) && (fabs_tpl(m0.m01 - m1.m01) <= e) && (fabs_tpl(m0.m02 - m1.m02) <= e) && (fabs_tpl(m0.m03 - m1.m03) <= e) &&
(fabs_tpl(m0.m10 - m1.m10) <= e) && (fabs_tpl(m0.m11 - m1.m11) <= e) && (fabs_tpl(m0.m12 - m1.m12) <= e) && (fabs_tpl(m0.m13 - m1.m13) <= e) &&
(fabs_tpl(m0.m20 - m1.m20) <= e) && (fabs_tpl(m0.m21 - m1.m21) <= e) && (fabs_tpl(m0.m22 - m1.m22) <= e) && (fabs_tpl(m0.m23 - m1.m23) <= e) &&
(fabs_tpl(m0.m30 - m1.m30) <= e) && (fabs_tpl(m0.m31 - m1.m31) <= e) && (fabs_tpl(m0.m32 - m1.m32) <= e) && (fabs_tpl(m0.m33 - m1.m33) <= e)
);
}
};
///////////////////////////////////////////////////////////////////////////////
// Typedefs //
///////////////////////////////////////////////////////////////////////////////
typedef Matrix44_tpl<f32> Matrix44; //always 32 bit
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
//------------- implementation of Matrix44 ------------------------------
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
/*!
* Implements the multiplication operator: Matrix44=Matrix44*Matrix33
*
* Matrix44 and Matrix33 are specified in collumn order.
* AxB = rotation B followed by rotation A.
* This operation takes 48 mults and 24 adds.
*
* Example:
* Matrix33 m34=CreateRotationX33(1.94192f);;
* Matrix44 m44=CreateRotationZ33(3.14192f);
* Matrix44 result=m44*m33;
*/
template<class F1, class F2>
ILINE Matrix44_tpl<F1> operator * (const Matrix44_tpl<F1>& l, const Matrix33_tpl<F2>& r)
{
assert(l.IsValid());
assert(r.IsValid());
Matrix44_tpl<F1> m;
m.m00 = l.m00 * r.m00 + l.m01 * r.m10 + l.m02 * r.m20;
m.m10 = l.m10 * r.m00 + l.m11 * r.m10 + l.m12 * r.m20;
m.m20 = l.m20 * r.m00 + l.m21 * r.m10 + l.m22 * r.m20;
m.m30 = l.m30 * r.m00 + l.m31 * r.m10 + l.m32 * r.m20;
m.m01 = l.m00 * r.m01 + l.m01 * r.m11 + l.m02 * r.m21;
m.m11 = l.m10 * r.m01 + l.m11 * r.m11 + l.m12 * r.m21;
m.m21 = l.m20 * r.m01 + l.m21 * r.m11 + l.m22 * r.m21;
m.m31 = l.m30 * r.m01 + l.m31 * r.m11 + l.m32 * r.m21;
m.m02 = l.m00 * r.m02 + l.m01 * r.m12 + l.m02 * r.m22;
m.m12 = l.m10 * r.m02 + l.m11 * r.m12 + l.m12 * r.m22;
m.m22 = l.m20 * r.m02 + l.m21 * r.m12 + l.m22 * r.m22;
m.m32 = l.m30 * r.m02 + l.m31 * r.m12 + l.m32 * r.m22;
m.m03 = l.m03;
m.m13 = l.m13;
m.m23 = l.m23;
m.m33 = l.m33;
return m;
}
/*!
* Implements the multiplication operator: Matrix44=Matrix44*Matrix34
*
* Matrix44 and Matrix34 are specified in collumn order.
* AxB = rotation B followed by rotation A.
* This operation takes 48 mults and 36 adds.
*
* Example:
* Matrix34 m34=CreateRotationX33(1.94192f);;
* Matrix44 m44=CreateRotationZ33(3.14192f);
* Matrix44 result=m44*m34;
*/
template<class F>
ILINE Matrix44_tpl<F> operator * (const Matrix44_tpl<F>& l, const Matrix34_tpl<F>& r)
{
assert(l.IsValid());
assert(r.IsValid());
Matrix44_tpl<F> m;
m.m00 = l.m00 * r.m00 + l.m01 * r.m10 + l.m02 * r.m20;
m.m10 = l.m10 * r.m00 + l.m11 * r.m10 + l.m12 * r.m20;
m.m20 = l.m20 * r.m00 + l.m21 * r.m10 + l.m22 * r.m20;
m.m30 = l.m30 * r.m00 + l.m31 * r.m10 + l.m32 * r.m20;
m.m01 = l.m00 * r.m01 + l.m01 * r.m11 + l.m02 * r.m21;
m.m11 = l.m10 * r.m01 + l.m11 * r.m11 + l.m12 * r.m21;
m.m21 = l.m20 * r.m01 + l.m21 * r.m11 + l.m22 * r.m21;
m.m31 = l.m30 * r.m01 + l.m31 * r.m11 + l.m32 * r.m21;
m.m02 = l.m00 * r.m02 + l.m01 * r.m12 + l.m02 * r.m22;
m.m12 = l.m10 * r.m02 + l.m11 * r.m12 + l.m12 * r.m22;
m.m22 = l.m20 * r.m02 + l.m21 * r.m12 + l.m22 * r.m22;
m.m32 = l.m30 * r.m02 + l.m31 * r.m12 + l.m32 * r.m22;
m.m03 = l.m00 * r.m03 + l.m01 * r.m13 + l.m02 * r.m23 + l.m03;
m.m13 = l.m10 * r.m03 + l.m11 * r.m13 + l.m12 * r.m23 + l.m13;
m.m23 = l.m20 * r.m03 + l.m21 * r.m13 + l.m22 * r.m23 + l.m23;
m.m33 = l.m30 * r.m03 + l.m31 * r.m13 + l.m32 * r.m23 + l.m33;
return m;
}
/*!
* Implements the multiplication operator: Matrix44=Matrix44*Matrix44
*
* Matrix44 and Matrix34 are specified in collumn order.
* AxB = rotation B followed by rotation A.
* This operation takes 48 mults and 36 adds.
*
* Example:
* Matrix44 m44=CreateRotationX33(1.94192f);;
* Matrix44 m44=CreateRotationZ33(3.14192f);
* Matrix44 result=m44*m44;
*/
template<class F1, class F2>
ILINE Matrix44_tpl<F1> operator * (const Matrix44_tpl<F1>& l, const Matrix44_tpl<F2>& r)
{
assert(l.IsValid());
assert(r.IsValid());
Matrix44_tpl<F1> res;
res.m00 = l.m00 * r.m00 + l.m01 * r.m10 + l.m02 * r.m20 + l.m03 * r.m30;
res.m10 = l.m10 * r.m00 + l.m11 * r.m10 + l.m12 * r.m20 + l.m13 * r.m30;
res.m20 = l.m20 * r.m00 + l.m21 * r.m10 + l.m22 * r.m20 + l.m23 * r.m30;
res.m30 = l.m30 * r.m00 + l.m31 * r.m10 + l.m32 * r.m20 + l.m33 * r.m30;
res.m01 = l.m00 * r.m01 + l.m01 * r.m11 + l.m02 * r.m21 + l.m03 * r.m31;
res.m11 = l.m10 * r.m01 + l.m11 * r.m11 + l.m12 * r.m21 + l.m13 * r.m31;
res.m21 = l.m20 * r.m01 + l.m21 * r.m11 + l.m22 * r.m21 + l.m23 * r.m31;
res.m31 = l.m30 * r.m01 + l.m31 * r.m11 + l.m32 * r.m21 + l.m33 * r.m31;
res.m02 = l.m00 * r.m02 + l.m01 * r.m12 + l.m02 * r.m22 + l.m03 * r.m32;
res.m12 = l.m10 * r.m02 + l.m11 * r.m12 + l.m12 * r.m22 + l.m13 * r.m32;
res.m22 = l.m20 * r.m02 + l.m21 * r.m12 + l.m22 * r.m22 + l.m23 * r.m32;
res.m32 = l.m30 * r.m02 + l.m31 * r.m12 + l.m32 * r.m22 + l.m33 * r.m32;
res.m03 = l.m00 * r.m03 + l.m01 * r.m13 + l.m02 * r.m23 + l.m03 * r.m33;
res.m13 = l.m10 * r.m03 + l.m11 * r.m13 + l.m12 * r.m23 + l.m13 * r.m33;
res.m23 = l.m20 * r.m03 + l.m21 * r.m13 + l.m22 * r.m23 + l.m23 * r.m33;
res.m33 = l.m30 * r.m03 + l.m31 * r.m13 + l.m32 * r.m23 + l.m33 * r.m33;
return res;
}
//post-multiply
template<class F2>
ILINE Vec4 operator*(const Matrix44_tpl<F2>& m, const Vec4& v)
{
assert(m.IsValid());
assert(v.IsValid());
return Vec4(v.x * m.m00 + v.y * m.m01 + v.z * m.m02 + v.w * m.m03,
v.x * m.m10 + v.y * m.m11 + v.z * m.m12 + v.w * m.m13,
v.x * m.m20 + v.y * m.m21 + v.z * m.m22 + v.w * m.m23,
v.x * m.m30 + v.y * m.m31 + v.z * m.m32 + v.w * m.m33);
}
//pre-multiply
template<class F2>
ILINE Vec4 operator*(const Vec4& v, const Matrix44_tpl<F2>& m)
{
assert(m.IsValid());
assert(v.IsValid());
return Vec4(v.x * m.m00 + v.y * m.m10 + v.z * m.m20 + v.w * m.m30,
v.x * m.m01 + v.y * m.m11 + v.z * m.m21 + v.w * m.m31,
v.x * m.m02 + v.y * m.m12 + v.z * m.m22 + v.w * m.m32,
v.x * m.m03 + v.y * m.m13 + v.z * m.m23 + v.w * m.m33);
}
#endif // CRYINCLUDE_CRYCOMMON_CRY_MATRIX44_H