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o3de/Code/Sandbox/Editor/ModernViewportCameraController.h
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2021-04-27 19:40:45 +01:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Viewport/MultiViewportController.h>
namespace SandboxEditor
{
class ModernViewportCameraControllerInstance final : public AzFramework::MultiViewportControllerInstanceInterface,
private AzFramework::ViewportDebugDisplayEventBus::Handler
{
public:
explicit ModernViewportCameraControllerInstance(AzFramework::ViewportId viewportId);
~ModernViewportCameraControllerInstance();
// MultiViewportControllerInstanceInterface overrides ...
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
// AzFramework::ViewportDebugDisplayEventBus ...
void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
private:
struct Impl;
AZStd::unique_ptr<Impl> m_impl;
};
using ModernViewportCameraController = AzFramework::MultiViewportController<ModernViewportCameraControllerInstance>;
} // namespace SandboxEditor