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o3de/Gems/Atom/RPI/Code/Source
galibzon 25dc42e298 [ATOM-15600] Fix cpu over usage when loading shader variant assets. (#1014)
This is a temporary fix, in the future ShaderVariantAsyncLoader will use
OnCatalogAssetRemoved()/ OnCatalogAssetAdded().

Signed-off-by: garrieta <garrieta@amazon.com>
2021-05-27 21:45:19 -05:00
..
2021-03-08 14:30:57 -08:00