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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Shader
Qing Tao 84f28033a0
ATOM-16249 Adding draw srg caching to DynamicDrawContext since creating SRG can be expensive for some backend (#4491)
* ATOM-16249 Adding draw srg caching to DynamicDrawContext since creating SRG can be expensive for some backend

Signed-off-by: Qing Tao <qingtao@amazon.com>
4 years ago
..
Metrics Put the ShaderMetrics.json in the @user@ folder, plus an unrelated #include path fix. (#4402) 4 years ago
Shader.cpp Remove extra/bad profile markers (#4031) 5 years ago
ShaderReloadDebugTracker.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderResourceGroup.cpp ATOM-16249 Adding draw srg caching to DynamicDrawContext since creating SRG can be expensive for some backend (#4491) 4 years ago
ShaderResourceGroupPool.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderSystem.cpp Gems/Atom 5 years ago
ShaderVariant.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderVariantAsyncLoader.cpp Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago