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o3de/Gems/Terrain/Code/Source/TerrainRenderer/Components
Ken Pruiksma dc5d50a4ce
Terrain default surface material (#7481)
Terrain default surface material
This adds the ability to set a default material on detail material regions as a fallback material for when there are no materials for an assigned surface tag, or there's only one surface tag but its weight is less than 1.0.

This also fixes some issues
- The terrain surface list component now correctly sends notifications on tag changes.
- The terrain area material notifications bus now has two separate change notifications - one for material, the other for tag
- The terrain renderer will now only consider a single region per point queried instead of any region that might have a matching surface tag.
4 years ago
..
TerrainMacroMaterialComponent.cpp LYN-6357 Terrain Macro Material tests 4 years ago
TerrainMacroMaterialComponent.h Terrain Macro Material component improvements (#4930) 4 years ago
TerrainSurfaceMaterialsListComponent.cpp Terrain default surface material (#7481) 4 years ago
TerrainSurfaceMaterialsListComponent.h Terrain default surface material (#7481) 4 years ago