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Terrain default surface material This adds the ability to set a default material on detail material regions as a fallback material for when there are no materials for an assigned surface tag, or there's only one surface tag but its weight is less than 1.0. This also fixes some issues - The terrain surface list component now correctly sends notifications on tag changes. - The terrain area material notifications bus now has two separate change notifications - one for material, the other for tag - The terrain renderer will now only consider a single region per point queried instead of any region that might have a matching surface tag. |
4 years ago | |
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| .. | ||
| TerrainMacroMaterialComponent.cpp | 4 years ago | |
| TerrainMacroMaterialComponent.h | 4 years ago | |
| TerrainSurfaceMaterialsListComponent.cpp | 4 years ago | |
| TerrainSurfaceMaterialsListComponent.h | 4 years ago | |