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o3de/Gems/Terrain/Code/Source
Ken Pruiksma dc5d50a4ce
Terrain default surface material (#7481)
Terrain default surface material
This adds the ability to set a default material on detail material regions as a fallback material for when there are no materials for an assigned surface tag, or there's only one surface tag but its weight is less than 1.0.

This also fixes some issues
- The terrain surface list component now correctly sends notifications on tag changes.
- The terrain area material notifications bus now has two separate change notifications - one for material, the other for tag
- The terrain renderer will now only consider a single region per point queried instead of any region that might have a matching surface tag.
4 years ago
..
Components SurfacePoint data structure encapsulations (#7413) 4 years ago
EditorComponents Added missing doc links. (#5841) 4 years ago
TerrainRaycast Terrain ray cast benchmarks and optimization. (#7303) 4 years ago
TerrainRenderer Terrain default surface material (#7481) 4 years ago
TerrainSystem Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
EditorTerrainModule.cpp Terrain Physics Heightfield support 4 years ago
EditorTerrainModule.h Initial stub terrain gem (#3368) 4 years ago
TerrainModule.cpp Terrain Physics Heightfield support 4 years ago
TerrainModule.h Initial stub terrain gem (#3368) 4 years ago