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dbe6bb673e925b54784de55bdac59ff0cac6c57d
o3de/Gems/SceneProcessing/Code/Source
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Benjamin Jillich dbe6bb673e Merge pull request #2277 from aws-lumberyard-dev/burelc/LYN-4490
[MeshOptimizer] Weld nearby vertices when optimizing meshes
2021-07-22 09:42:30 -07:00
..
Config
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
Generation/Components
Merge pull request #2277 from aws-lumberyard-dev/burelc/LYN-4490
2021-07-22 09:42:30 -07:00
Platform/Linux
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
SceneBuilder
Cleared m_scriptFilename between scene files. (#2278)
2021-07-20 10:11:09 -07:00
SceneProcessingModule.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
SceneProcessingModule.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
SceneProcessingModuleStub.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
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