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dbe6bb673e925b54784de55bdac59ff0cac6c57d
o3de/Gems/SceneProcessing/Code
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Benjamin Jillich dbe6bb673e Merge pull request #2277 from aws-lumberyard-dev/burelc/LYN-4490
[MeshOptimizer] Weld nearby vertices when optimizing meshes
2021-07-22 09:42:30 -07:00
..
Include/Config
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
Source
Merge pull request #2277 from aws-lumberyard-dev/burelc/LYN-4490
2021-07-22 09:42:30 -07:00
Tests
Replace Array2D with vector<vector<>>
2021-07-20 09:43:14 -07:00
CMakeLists.txt
Add test for the mesh optimizer's ability to weld nearby vertices
2021-07-19 14:37:53 -07:00
sceneprocessing_editor_files.cmake
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
sceneprocessing_editor_static_files.cmake
Replace Array2D with vector<vector<>>
2021-07-20 09:43:14 -07:00
sceneprocessing_editor_tests_files.cmake
Add test for the mesh optimizer's ability to weld nearby vertices
2021-07-19 14:37:53 -07:00
sceneprocessing_files.cmake
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
sceneprocessing_tests_files.cmake
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
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