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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/EditorDepthOfFieldComponent.h

47 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentAdapter.h>
#include <Atom/Feature/PostProcess/DepthOfField/DepthOfFieldConstants.h>
#include <PostProcess/DepthOfField/DepthOfFieldComponent.h>
namespace AZ
{
namespace Render
{
namespace DepthOfField
{
static constexpr const char* const EditorDepthOfFieldComponentTypeId = "{E9B85017-18F3-4CD6-9EEC-221B0E6B0619}";
}
class EditorDepthOfFieldComponent final
: public AzToolsFramework::Components::EditorComponentAdapter<DepthOfFieldComponentController, DepthOfFieldComponent, DepthOfFieldComponentConfig>
{
public:
using BaseClass = AzToolsFramework::Components::EditorComponentAdapter<DepthOfFieldComponentController, DepthOfFieldComponent, DepthOfFieldComponentConfig>;
AZ_EDITOR_COMPONENT(AZ::Render::EditorDepthOfFieldComponent, DepthOfField::EditorDepthOfFieldComponentTypeId, BaseClass);
static void Reflect(AZ::ReflectContext* context);
EditorDepthOfFieldComponent() = default;
EditorDepthOfFieldComponent(const DepthOfFieldComponentConfig& config);
//! EditorRenderComponentAdapter overrides...
AZ::u32 OnConfigurationChanged() override;
};
} // namespace Render
} // namespace AZ