/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace AZ { namespace Render { namespace DepthOfField { static constexpr const char* const EditorDepthOfFieldComponentTypeId = "{E9B85017-18F3-4CD6-9EEC-221B0E6B0619}"; } class EditorDepthOfFieldComponent final : public AzToolsFramework::Components::EditorComponentAdapter { public: using BaseClass = AzToolsFramework::Components::EditorComponentAdapter; AZ_EDITOR_COMPONENT(AZ::Render::EditorDepthOfFieldComponent, DepthOfField::EditorDepthOfFieldComponentTypeId, BaseClass); static void Reflect(AZ::ReflectContext* context); EditorDepthOfFieldComponent() = default; EditorDepthOfFieldComponent(const DepthOfFieldComponentConfig& config); //! EditorRenderComponentAdapter overrides... AZ::u32 OnConfigurationChanged() override; }; } // namespace Render } // namespace AZ