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56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/Feature/Utils/FrameCaptureBus.h>
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#include <AzCore/Component/TickBus.h>
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#include <Thumbnails/Rendering/ThumbnailRendererSteps/ThumbnailRendererStep.h>
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namespace AZ
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{
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namespace LyIntegration
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{
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namespace Thumbnails
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{
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//! CaptureStep renders a thumbnail to a pixmap and notifies MaterialOrModelThumbnail once finished
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class CaptureStep
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: public ThumbnailRendererStep
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, private TickBus::Handler
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, private Render::FrameCaptureNotificationBus::Handler
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{
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public:
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CaptureStep(ThumbnailRendererContext* context);
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void Start() override;
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void Stop() override;
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private:
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//! Places the camera so that the entire model is visible
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void RepositionCamera() const;
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//! AZ::TickBus::Handler interface overrides...
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void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
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//! Render::FrameCaptureNotificationBus::Handler overrides...
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void OnCaptureFinished(Render::FrameCaptureResult result, const AZStd::string& info) override;
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static constexpr float DepthNear = 0.01f;
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static constexpr float StartingDistanceMultiplier = 1.75f;
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static constexpr float StartingRotationAngle = Constants::QuarterPi / 2.0f;
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//! This flag is needed to wait one frame after each frame capture to reset FrameCaptureSystemComponent
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bool m_readyToCapture = true;
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//! This is necessary to suspend capture to allow a frame for Material and Mesh components to assign materials
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int m_ticksToCapture = 0;
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};
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} // namespace Thumbnails
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} // namespace LyIntegration
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} // namespace AZ
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