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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/ThumbnailRendererSteps/CaptureStep.h

56 lines
2.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/Feature/Utils/FrameCaptureBus.h>
#include <AzCore/Component/TickBus.h>
#include <Thumbnails/Rendering/ThumbnailRendererSteps/ThumbnailRendererStep.h>
namespace AZ
{
namespace LyIntegration
{
namespace Thumbnails
{
//! CaptureStep renders a thumbnail to a pixmap and notifies MaterialOrModelThumbnail once finished
class CaptureStep
: public ThumbnailRendererStep
, private TickBus::Handler
, private Render::FrameCaptureNotificationBus::Handler
{
public:
CaptureStep(ThumbnailRendererContext* context);
void Start() override;
void Stop() override;
private:
//! Places the camera so that the entire model is visible
void RepositionCamera() const;
//! AZ::TickBus::Handler interface overrides...
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
//! Render::FrameCaptureNotificationBus::Handler overrides...
void OnCaptureFinished(Render::FrameCaptureResult result, const AZStd::string& info) override;
static constexpr float DepthNear = 0.01f;
static constexpr float StartingDistanceMultiplier = 1.75f;
static constexpr float StartingRotationAngle = Constants::QuarterPi / 2.0f;
//! This flag is needed to wait one frame after each frame capture to reset FrameCaptureSystemComponent
bool m_readyToCapture = true;
//! This is necessary to suspend capture to allow a frame for Material and Mesh components to assign materials
int m_ticksToCapture = 0;
};
} // namespace Thumbnails
} // namespace LyIntegration
} // namespace AZ