/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ { namespace LyIntegration { namespace Thumbnails { //! CaptureStep renders a thumbnail to a pixmap and notifies MaterialOrModelThumbnail once finished class CaptureStep : public ThumbnailRendererStep , private TickBus::Handler , private Render::FrameCaptureNotificationBus::Handler { public: CaptureStep(ThumbnailRendererContext* context); void Start() override; void Stop() override; private: //! Places the camera so that the entire model is visible void RepositionCamera() const; //! AZ::TickBus::Handler interface overrides... void OnTick(float deltaTime, AZ::ScriptTimePoint time) override; //! Render::FrameCaptureNotificationBus::Handler overrides... void OnCaptureFinished(Render::FrameCaptureResult result, const AZStd::string& info) override; static constexpr float DepthNear = 0.01f; static constexpr float StartingDistanceMultiplier = 1.75f; static constexpr float StartingRotationAngle = Constants::QuarterPi / 2.0f; //! This flag is needed to wait one frame after each frame capture to reset FrameCaptureSystemComponent bool m_readyToCapture = true; //! This is necessary to suspend capture to allow a frame for Material and Mesh components to assign materials int m_ticksToCapture = 0; }; } // namespace Thumbnails } // namespace LyIntegration } // namespace AZ