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71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "Atom/RPI.Reflect/Model/ModelAsset.h"
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#include <Atom/RPI.Public/Base.h>
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#include <Atom/RPI.Reflect/System/AnyAsset.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Math/Transform.h>
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#include <AzFramework/Entity/GameEntityContextComponent.h>
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#include <Thumbnails/Thumbnail.h>
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namespace AzFramework
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{
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class Scene;
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}
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namespace AZ
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{
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namespace LyIntegration
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{
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namespace Thumbnails
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{
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//! ThumbnailRendererData encapsulates all data used by thumbnail renderer and caches assets
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struct ThumbnailRendererData final
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{
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static constexpr const char* LightingPresetPath = "lightingpresets/thumbnail.lightingpreset.azasset";
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static constexpr const char* DefaultModelPath = "models/sphere.azmodel";
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static constexpr const char* DefaultMaterialPath = "materials/basic_grey.azmaterial";
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RPI::ScenePtr m_scene;
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AZStd::string m_sceneName = "Material Thumbnail Scene";
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AZStd::string m_pipelineName = "Material Thumbnail Pipeline";
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AZStd::shared_ptr<AzFramework::Scene> m_frameworkScene;
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RPI::RenderPipelinePtr m_renderPipeline;
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AZStd::unique_ptr<AzFramework::EntityContext> m_entityContext;
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AZStd::vector<AZStd::string> m_passHierarchy;
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RPI::ViewPtr m_view = nullptr;
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Entity* m_modelEntity = nullptr;
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int m_thumbnailSize = 512;
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//! Incoming thumbnail requests are appended to this queue and processed one at a time in OnTick function.
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AZStd::queue<AzToolsFramework::Thumbnailer::SharedThumbnailKey> m_thumbnailQueue;
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//! Current thumbnail key being rendered.
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AzToolsFramework::Thumbnailer::SharedThumbnailKey m_thumbnailKeyRendered;
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Data::Asset<RPI::AnyAsset> m_lightingPresetAsset;
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Data::Asset<RPI::ModelAsset> m_defaultModelAsset;
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//! Model asset about to be rendered
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Data::Asset<RPI::ModelAsset> m_modelAsset;
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Data::Asset<RPI::MaterialAsset> m_defaultMaterialAsset;
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//! Material asset about to be rendered
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Data::Asset<RPI::MaterialAsset> m_materialAsset;
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AZStd::unordered_set<Data::AssetId> m_assetsToLoad;
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};
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} // namespace Thumbnails
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} // namespace LyIntegration
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} // namespace AZ
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