/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "Atom/RPI.Reflect/Model/ModelAsset.h" #include #include #include #include #include #include namespace AzFramework { class Scene; } namespace AZ { namespace LyIntegration { namespace Thumbnails { //! ThumbnailRendererData encapsulates all data used by thumbnail renderer and caches assets struct ThumbnailRendererData final { static constexpr const char* LightingPresetPath = "lightingpresets/thumbnail.lightingpreset.azasset"; static constexpr const char* DefaultModelPath = "models/sphere.azmodel"; static constexpr const char* DefaultMaterialPath = "materials/basic_grey.azmaterial"; RPI::ScenePtr m_scene; AZStd::string m_sceneName = "Material Thumbnail Scene"; AZStd::string m_pipelineName = "Material Thumbnail Pipeline"; AZStd::shared_ptr m_frameworkScene; RPI::RenderPipelinePtr m_renderPipeline; AZStd::unique_ptr m_entityContext; AZStd::vector m_passHierarchy; RPI::ViewPtr m_view = nullptr; Entity* m_modelEntity = nullptr; int m_thumbnailSize = 512; //! Incoming thumbnail requests are appended to this queue and processed one at a time in OnTick function. AZStd::queue m_thumbnailQueue; //! Current thumbnail key being rendered. AzToolsFramework::Thumbnailer::SharedThumbnailKey m_thumbnailKeyRendered; Data::Asset m_lightingPresetAsset; Data::Asset m_defaultModelAsset; //! Model asset about to be rendered Data::Asset m_modelAsset; Data::Asset m_defaultMaterialAsset; //! Material asset about to be rendered Data::Asset m_materialAsset; AZStd::unordered_set m_assetsToLoad; }; } // namespace Thumbnails } // namespace LyIntegration } // namespace AZ