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37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Material/MaterialComponentController.h>
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h>
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#include <AzFramework/Components/ComponentAdapter.h>
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namespace AZ
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{
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namespace Render
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{
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//! Can be paired with renderable components (MeshComponent for example)
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//! to provide material overrides on a per-entity basis.
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class MaterialComponent final
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: public AzFramework::Components::ComponentAdapter<MaterialComponentController, MaterialComponentConfig>
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{
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public:
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using BaseClass = AzFramework::Components::ComponentAdapter<MaterialComponentController, MaterialComponentConfig>;
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AZ_COMPONENT(MaterialComponent, MaterialComponentTypeId, BaseClass);
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MaterialComponent() = default;
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MaterialComponent(const MaterialComponentConfig& config);
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static void Reflect(AZ::ReflectContext* context);
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};
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} // namespace Render
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} // namespace AZ
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