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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponent.h

37 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Material/MaterialComponentController.h>
#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h>
#include <AzFramework/Components/ComponentAdapter.h>
namespace AZ
{
namespace Render
{
//! Can be paired with renderable components (MeshComponent for example)
//! to provide material overrides on a per-entity basis.
class MaterialComponent final
: public AzFramework::Components::ComponentAdapter<MaterialComponentController, MaterialComponentConfig>
{
public:
using BaseClass = AzFramework::Components::ComponentAdapter<MaterialComponentController, MaterialComponentConfig>;
AZ_COMPONENT(MaterialComponent, MaterialComponentTypeId, BaseClass);
MaterialComponent() = default;
MaterialComponent(const MaterialComponentConfig& config);
static void Reflect(AZ::ReflectContext* context);
};
} // namespace Render
} // namespace AZ