/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ { namespace Render { //! Can be paired with renderable components (MeshComponent for example) //! to provide material overrides on a per-entity basis. class MaterialComponent final : public AzFramework::Components::ComponentAdapter { public: using BaseClass = AzFramework::Components::ComponentAdapter; AZ_COMPONENT(MaterialComponent, MaterialComponentTypeId, BaseClass); MaterialComponent() = default; MaterialComponent(const MaterialComponentConfig& config); static void Reflect(AZ::ReflectContext* context); }; } // namespace Render } // namespace AZ