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162 lines
5.7 KiB
C++
162 lines
5.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Reflect/Shader/ShaderVariantKey.h>
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namespace AZ
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{
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namespace RPI
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{
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const ShaderVariantStableId RootShaderVariantStableId{0};
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void ShaderVariantId::Reflect(ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<ShaderVariantId>()
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->Version(0)
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->Field("Key", &ShaderVariantId::m_key)
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->Field("Mask", &ShaderVariantId::m_mask)
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;
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}
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if (BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context))
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{
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behaviorContext->Class<ShaderVariantId>()
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
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->Attribute(AZ::Script::Attributes::Category, "Shader")
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->Attribute(AZ::Script::Attributes::Module, "shader")
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->Method("Equal", &ShaderVariantId::operator==)
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->Attribute(AZ::Script::Attributes::Operator, AZ::Script::Attributes::OperatorType::Equal)
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->Method("IsEmpty", &ShaderVariantId::IsEmpty)
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;
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}
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}
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ShaderVariantId& ShaderVariantId::Reset()
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{
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m_key.reset();
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m_mask.reset();
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return *this;
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}
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bool ShaderVariantId::operator==(const ShaderVariantId& other) const
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{
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return ShaderVariantIdComparator::Compare(*this, other) == 0;
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}
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bool ShaderVariantId::operator!=(const ShaderVariantId& other) const
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{
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return ShaderVariantIdComparator::Compare(*this, other) != 0;
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}
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bool ShaderVariantId::operator<(const ShaderVariantId& other) const
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{
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return ShaderVariantIdComparator::Compare(*this, other) == -1;
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}
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bool ShaderVariantId::operator>(const ShaderVariantId& other) const
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{
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return ShaderVariantIdComparator::Compare(*this, other) == 1;
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}
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bool ShaderVariantId::operator<=(const ShaderVariantId& other) const
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{
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return ShaderVariantIdComparator::Compare(*this, other) != 1;
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}
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bool ShaderVariantId::operator>=(const ShaderVariantId& other) const
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{
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return ShaderVariantIdComparator::Compare(*this, other) != -1;
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}
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bool ShaderVariantId::IsEmpty() const
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{
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return m_key.none();
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}
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ShaderVariantSearchResult::ShaderVariantSearchResult(ShaderVariantStableId stableId, uint32_t dynamicOptionCount)
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: m_shaderVariantStableId (stableId)
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, m_dynamicOptionCount(dynamicOptionCount)
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{
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}
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ShaderVariantStableId ShaderVariantSearchResult::GetStableId() const
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{
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return m_shaderVariantStableId;
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}
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bool ShaderVariantSearchResult::IsRoot() const
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{
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return m_shaderVariantStableId == RootShaderVariantStableId;
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}
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bool ShaderVariantSearchResult::IsFullyBaked() const
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{
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return (m_dynamicOptionCount == 0);
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}
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uint32_t ShaderVariantSearchResult::GetDynamicOptionCount() const
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{
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return m_dynamicOptionCount;
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}
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int ShaderVariantKeyComparator::Compare(const ShaderVariantKey& lhs, const ShaderVariantKey& rhs)
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{
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if constexpr (ShaderVariantKeyBitCount <= 64)
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{
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return CompareSmallKey(lhs, rhs);
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}
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else
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{
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return CompareLargeKey(lhs, rhs);
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}
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}
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int ShaderVariantKeyComparator::CompareSmallKey(const ShaderVariantKey& lhs, const ShaderVariantKey& rhs)
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{
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// Works for keys smaller than 64-bits. Asserts that bits higher than 64 aren't set.
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return lhs.to_ullong() < rhs.to_ullong() ?
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-1 : lhs.to_ullong() == rhs.to_ullong() ? 0 : 1;
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}
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int ShaderVariantKeyComparator::CompareLargeKey(const ShaderVariantKey& lhs, const ShaderVariantKey& rhs)
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{
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// Walks the from most to least significant and compares words. Matching upper words
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// requires searching the next lower word.
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for (size_t i = lhs.num_words() - 1; i != static_cast<size_t>(-1); --i)
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{
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const uint32_t lhsWord = lhs.data()[i];
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const uint32_t rhsWord = rhs.data()[i];
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if (lhsWord != rhsWord)
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{
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return lhsWord < rhsWord ? -1 : 1;
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}
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}
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return 0;
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}
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bool ShaderVariantKeyComparator::operator () (const ShaderVariantKey& lhs, const ShaderVariantKey& rhs) const
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{
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return ShaderVariantKeyComparator::Compare(lhs, rhs) < 0;
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}
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int ShaderVariantIdComparator::Compare(const ShaderVariantId& lhs, const ShaderVariantId& rhs)
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{
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auto compareMask = ShaderVariantKeyComparator::Compare(lhs.m_mask, rhs.m_mask);
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if (compareMask != 0)
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{
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return compareMask;
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}
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return ShaderVariantKeyComparator::Compare(lhs.m_key & lhs.m_mask, rhs.m_key & rhs.m_mask);
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}
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bool ShaderVariantIdComparator::operator () (const ShaderVariantId& lhs, const ShaderVariantId& rhs) const
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{
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return ShaderVariantIdComparator::Compare(lhs, rhs) < 0;
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}
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} // namespace RPI
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} // namespace AZ
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