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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderVariantKey.cpp

162 lines
5.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Shader/ShaderVariantKey.h>
namespace AZ
{
namespace RPI
{
const ShaderVariantStableId RootShaderVariantStableId{0};
void ShaderVariantId::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<ShaderVariantId>()
->Version(0)
->Field("Key", &ShaderVariantId::m_key)
->Field("Mask", &ShaderVariantId::m_mask)
;
}
if (BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context))
{
behaviorContext->Class<ShaderVariantId>()
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Category, "Shader")
->Attribute(AZ::Script::Attributes::Module, "shader")
->Method("Equal", &ShaderVariantId::operator==)
->Attribute(AZ::Script::Attributes::Operator, AZ::Script::Attributes::OperatorType::Equal)
->Method("IsEmpty", &ShaderVariantId::IsEmpty)
;
}
}
ShaderVariantId& ShaderVariantId::Reset()
{
m_key.reset();
m_mask.reset();
return *this;
}
bool ShaderVariantId::operator==(const ShaderVariantId& other) const
{
return ShaderVariantIdComparator::Compare(*this, other) == 0;
}
bool ShaderVariantId::operator!=(const ShaderVariantId& other) const
{
return ShaderVariantIdComparator::Compare(*this, other) != 0;
}
bool ShaderVariantId::operator<(const ShaderVariantId& other) const
{
return ShaderVariantIdComparator::Compare(*this, other) == -1;
}
bool ShaderVariantId::operator>(const ShaderVariantId& other) const
{
return ShaderVariantIdComparator::Compare(*this, other) == 1;
}
bool ShaderVariantId::operator<=(const ShaderVariantId& other) const
{
return ShaderVariantIdComparator::Compare(*this, other) != 1;
}
bool ShaderVariantId::operator>=(const ShaderVariantId& other) const
{
return ShaderVariantIdComparator::Compare(*this, other) != -1;
}
bool ShaderVariantId::IsEmpty() const
{
return m_key.none();
}
ShaderVariantSearchResult::ShaderVariantSearchResult(ShaderVariantStableId stableId, uint32_t dynamicOptionCount)
: m_shaderVariantStableId (stableId)
, m_dynamicOptionCount(dynamicOptionCount)
{
}
ShaderVariantStableId ShaderVariantSearchResult::GetStableId() const
{
return m_shaderVariantStableId;
}
bool ShaderVariantSearchResult::IsRoot() const
{
return m_shaderVariantStableId == RootShaderVariantStableId;
}
bool ShaderVariantSearchResult::IsFullyBaked() const
{
return (m_dynamicOptionCount == 0);
}
uint32_t ShaderVariantSearchResult::GetDynamicOptionCount() const
{
return m_dynamicOptionCount;
}
int ShaderVariantKeyComparator::Compare(const ShaderVariantKey& lhs, const ShaderVariantKey& rhs)
{
if constexpr (ShaderVariantKeyBitCount <= 64)
{
return CompareSmallKey(lhs, rhs);
}
else
{
return CompareLargeKey(lhs, rhs);
}
}
int ShaderVariantKeyComparator::CompareSmallKey(const ShaderVariantKey& lhs, const ShaderVariantKey& rhs)
{
// Works for keys smaller than 64-bits. Asserts that bits higher than 64 aren't set.
return lhs.to_ullong() < rhs.to_ullong() ?
-1 : lhs.to_ullong() == rhs.to_ullong() ? 0 : 1;
}
int ShaderVariantKeyComparator::CompareLargeKey(const ShaderVariantKey& lhs, const ShaderVariantKey& rhs)
{
// Walks the from most to least significant and compares words. Matching upper words
// requires searching the next lower word.
for (size_t i = lhs.num_words() - 1; i != static_cast<size_t>(-1); --i)
{
const uint32_t lhsWord = lhs.data()[i];
const uint32_t rhsWord = rhs.data()[i];
if (lhsWord != rhsWord)
{
return lhsWord < rhsWord ? -1 : 1;
}
}
return 0;
}
bool ShaderVariantKeyComparator::operator () (const ShaderVariantKey& lhs, const ShaderVariantKey& rhs) const
{
return ShaderVariantKeyComparator::Compare(lhs, rhs) < 0;
}
int ShaderVariantIdComparator::Compare(const ShaderVariantId& lhs, const ShaderVariantId& rhs)
{
auto compareMask = ShaderVariantKeyComparator::Compare(lhs.m_mask, rhs.m_mask);
if (compareMask != 0)
{
return compareMask;
}
return ShaderVariantKeyComparator::Compare(lhs.m_key & lhs.m_mask, rhs.m_key & rhs.m_mask);
}
bool ShaderVariantIdComparator::operator () (const ShaderVariantId& lhs, const ShaderVariantId& rhs) const
{
return ShaderVariantIdComparator::Compare(lhs, rhs) < 0;
}
} // namespace RPI
} // namespace AZ