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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderInputContract.cpp

48 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Shader/ShaderInputContract.h>
#include <AzCore/Utils/TypeHash.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
namespace RPI
{
void ShaderInputContract::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<ShaderInputContract>()
->Version(1)
->Field("streamChannels", &ShaderInputContract::m_streamChannels)
;
serializeContext->Class<StreamChannelInfo>()
->Version(1)
->Field("semantic", &StreamChannelInfo::m_semantic)
->Field("componentCount", &StreamChannelInfo::m_componentCount)
->Field("isOptional", &StreamChannelInfo::m_isOptional)
->Field("streamBoundIndicatorIndex", &StreamChannelInfo::m_streamBoundIndicatorIndex)
;
}
}
HashValue64 ShaderInputContract::GetHash() const
{
HashValue64 hash = HashValue64{ 0 };
for (const StreamChannelInfo& info : m_streamChannels)
{
hash = info.m_semantic.GetHash(hash);
hash = TypeHash64(info.m_componentCount, hash);
}
return hash;
}
} // namespace RPI
} // namespace AZ