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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Reflect/Shader/ShaderInputContract.h>
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#include <AzCore/Utils/TypeHash.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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namespace RPI
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{
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void ShaderInputContract::Reflect(ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<ShaderInputContract>()
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->Version(1)
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->Field("streamChannels", &ShaderInputContract::m_streamChannels)
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;
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serializeContext->Class<StreamChannelInfo>()
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->Version(1)
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->Field("semantic", &StreamChannelInfo::m_semantic)
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->Field("componentCount", &StreamChannelInfo::m_componentCount)
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->Field("isOptional", &StreamChannelInfo::m_isOptional)
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->Field("streamBoundIndicatorIndex", &StreamChannelInfo::m_streamBoundIndicatorIndex)
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;
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}
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}
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HashValue64 ShaderInputContract::GetHash() const
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{
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HashValue64 hash = HashValue64{ 0 };
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for (const StreamChannelInfo& info : m_streamChannels)
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{
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hash = info.m_semantic.GetHash(hash);
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hash = TypeHash64(info.m_componentCount, hash);
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}
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return hash;
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}
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} // namespace RPI
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} // namespace AZ
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