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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderAssetVariantCreator.cpp

57 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Shader/ShaderAssetVariantCreator.h>
#include <AzCore/Utils/TypeHash.h>
namespace AZ
{
namespace RPI
{
ShaderAssetVariantCreator::ShaderAssetVariantCreator(ShaderVariantId id)
{
m_variant.m_shaderVariantId = AZStd::move(id);
}
ShaderAssetVariant ShaderAssetVariantCreator::End()
{
const uint8_t* functionIdData = reinterpret_cast<const uint8_t*>(m_variant.m_functionIdsByStage.data());
const size_t functionIdDataSize = m_variant.m_functionIdsByStage.size() * sizeof(RHI::ShaderStageFunctionId);
HashValue64 hash = HashValue64{ 0 };
hash = TypeHash64(functionIdData, functionIdDataSize, hash);
hash = TypeHash64(m_variant.m_inputContract.GetHash(), hash);
hash = TypeHash64(m_variant.m_outputContract.GetHash(), hash);
hash = m_variant.m_renderStates.GetHash(hash);
m_variant.m_hash = hash;
return m_variant;
}
void ShaderAssetVariantCreator::SetShaderFunctionId(RHI::ShaderStage shaderStage, RHI::ShaderStageFunctionId functionId)
{
m_variant.m_functionIdsByStage[static_cast<size_t>(shaderStage)] = functionId;
}
void ShaderAssetVariantCreator::SetInputContract(const ShaderInputContract& contract)
{
m_variant.m_inputContract = contract;
}
void ShaderAssetVariantCreator::SetOutputContract(const ShaderOutputContract& contract)
{
m_variant.m_outputContract = contract;
}
void ShaderAssetVariantCreator::SetRenderStates(const RHI::RenderStates& renderStates)
{
m_variant.m_renderStates = renderStates;
}
} // namespace RPI
} // namespace AZ