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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/PrecompiledShaderAssetSourc...

45 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Shader/PrecompiledShaderAssetSourceData.h>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
namespace RPI
{
void RootShaderVariantAssetSourceData::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<RootShaderVariantAssetSourceData>()
->Version(0)
->Field("APIName", &RootShaderVariantAssetSourceData::m_apiName)
->Field("RootShaderVariantAssetFileName", &RootShaderVariantAssetSourceData::m_rootShaderVariantAssetFileName)
;
}
}
void PrecompiledShaderAssetSourceData::Reflect(ReflectContext* context)
{
RootShaderVariantAssetSourceData::Reflect(context);
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<PrecompiledShaderAssetSourceData>()
->Version(1) // ATOM-15472
->Field("ShaderAssetFileName", &PrecompiledShaderAssetSourceData::m_shaderAssetFileName)
->Field("PlatformIdentifiers", &PrecompiledShaderAssetSourceData::m_platformIdentifiers)
->Field("RootShaderVariantAssets", &PrecompiledShaderAssetSourceData::m_rootShaderVariantAssets)
;
}
}
} // namespace RPI
} // namespace AZ