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45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Reflect/Shader/PrecompiledShaderAssetSourceData.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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namespace RPI
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{
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void RootShaderVariantAssetSourceData::Reflect(ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<RootShaderVariantAssetSourceData>()
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->Version(0)
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->Field("APIName", &RootShaderVariantAssetSourceData::m_apiName)
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->Field("RootShaderVariantAssetFileName", &RootShaderVariantAssetSourceData::m_rootShaderVariantAssetFileName)
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;
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}
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}
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void PrecompiledShaderAssetSourceData::Reflect(ReflectContext* context)
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{
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RootShaderVariantAssetSourceData::Reflect(context);
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<PrecompiledShaderAssetSourceData>()
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->Version(1) // ATOM-15472
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->Field("ShaderAssetFileName", &PrecompiledShaderAssetSourceData::m_shaderAssetFileName)
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->Field("PlatformIdentifiers", &PrecompiledShaderAssetSourceData::m_platformIdentifiers)
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->Field("RootShaderVariantAssets", &PrecompiledShaderAssetSourceData::m_rootShaderVariantAssets)
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;
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}
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}
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} // namespace RPI
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} // namespace AZ
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