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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/SkinMetaAsset.cpp

68 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Atom/RPI.Reflect/Model/SkinMetaAsset.h>
namespace AZ
{
namespace RPI
{
void SkinMetaAsset::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<SkinMetaAsset>()
->Version(1)
->Field("jointIndexToNameMap", &SkinMetaAsset::m_jointNameToIndexMap)
;
}
}
AZ::Data::AssetId SkinMetaAsset::ConstructAssetId(const AZ::Data::AssetId& modelAssetId, const AZStd::string& modelAssetName)
{
if (modelAssetName.empty())
{
AZ_Error("SkinMetaAsset", false, "Cannot construct asset id for skin meta asset. Model asset name is empty.");
return {};
}
// The sub id of any model related assets starts with the same prefix for first 8 bits and uses the name hash for the last 24 bits.
uint32_t productSubId = SkinMetaAsset::s_assetIdPrefix | AZ::Crc32(modelAssetName) & 0xffffff;
return {modelAssetId.m_guid, productSubId};
}
void SkinMetaAsset::SetReady()
{
m_status = Data::AssetData::AssetStatus::Ready;
}
void SkinMetaAsset::SetJointNameToIndexMap(const AZStd::unordered_map<AZStd::string, uint16_t>& jointNameToIndexMap)
{
m_jointNameToIndexMap = jointNameToIndexMap;
}
const AZStd::unordered_map<AZStd::string, uint16_t>& SkinMetaAsset::GetJointNameToIndexMap() const
{
return m_jointNameToIndexMap;
}
uint16_t SkinMetaAsset::GetJointIndexByName(const AZStd::string& jointName) const
{
const auto findIter = m_jointNameToIndexMap.find(jointName);
if (findIter != m_jointNameToIndexMap.end())
{
return findIter->second;
}
return InvalidJointIndex;
}
} //namespace RPI
} // namespace AZ