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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/MorphTargetDelta.cpp

91 lines
5.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Model/MorphTargetDelta.h>
namespace AZ::RPI
{
static_assert(sizeof(PackedCompressedMorphTargetDelta) == 32, "The morph target compute shader expects a structured buffer that is exactly 32 bytes per element. If you change MorphTargetDelta, be sure to update MorphTargetSRG.azsli");
PackedCompressedMorphTargetDelta PackMorphTargetDelta(const CompressedMorphTargetDelta& compressedDelta)
{
PackedCompressedMorphTargetDelta packedDelta{ 0,0,0,0,0,0,{0,0} };
packedDelta.m_morphedVertexIndex = compressedDelta.m_morphedVertexIndex;
// Position x is in the most significant 16 bits, y is in the least significant 16 bits
packedDelta.m_positionXY |= (static_cast<uint32_t>(compressedDelta.m_positionX) << 16);
packedDelta.m_positionXY |= static_cast<uint32_t>(compressedDelta.m_positionY);
// Position z is in the most significant 16 bits
packedDelta.m_positionZNormalXY |= static_cast<uint32_t>(compressedDelta.m_positionZ) << 16;
// Normal x and y are in the least significant 16 bits (8 bits per channel)
packedDelta.m_positionZNormalXY |= static_cast<uint32_t>(compressedDelta.m_normalX) << 8;
packedDelta.m_positionZNormalXY |= static_cast<uint32_t>(compressedDelta.m_normalY);
// Normal z is in the most significant 8 bits
packedDelta.m_normalZTangentXYZ |= static_cast<uint32_t>(compressedDelta.m_normalZ) << 24;
// Tangent x, y, and z are in the least significant 24 bits (8 bits per channel)
packedDelta.m_normalZTangentXYZ |= static_cast<uint32_t>(compressedDelta.m_tangentX) << 16;
packedDelta.m_normalZTangentXYZ |= static_cast<uint32_t>(compressedDelta.m_tangentY) << 8;
packedDelta.m_normalZTangentXYZ |= static_cast<uint32_t>(compressedDelta.m_tangentZ);
// Bitangents are in the least significant 24 bits (8 bits per channel)
packedDelta.m_padBitangentXYZ |= static_cast<uint32_t>(compressedDelta.m_bitangentX) << 16;
packedDelta.m_padBitangentXYZ |= static_cast<uint32_t>(compressedDelta.m_bitangentY) << 8;
packedDelta.m_padBitangentXYZ |= static_cast<uint32_t>(compressedDelta.m_bitangentZ);
// Colors are in the least significant 24 bits (8 bits per channel)
packedDelta.m_colorRGBA |= static_cast<uint32_t>(compressedDelta.m_colorR) << 24;
packedDelta.m_colorRGBA |= static_cast<uint32_t>(compressedDelta.m_colorG) << 16;
packedDelta.m_colorRGBA |= static_cast<uint32_t>(compressedDelta.m_colorB) << 8;
packedDelta.m_colorRGBA |= static_cast<uint32_t>(compressedDelta.m_colorA);
return packedDelta;
}
CompressedMorphTargetDelta UnpackMorphTargetDelta(const PackedCompressedMorphTargetDelta& packedDelta)
{
CompressedMorphTargetDelta compressedDelta;
compressedDelta.m_morphedVertexIndex = packedDelta.m_morphedVertexIndex;
// Position x is in the most significant 16 bits, y is in the least significant 16 bits
compressedDelta.m_positionX = packedDelta.m_positionXY >> 16;
compressedDelta.m_positionY = packedDelta.m_positionXY & 0x0000FFFF;
// Position z is in the most significant 16 bits
compressedDelta.m_positionZ = packedDelta.m_positionZNormalXY >> 16;
// Normal x and y are in the least significant 16 bits (8 bits per channel)
compressedDelta.m_normalX = (packedDelta.m_positionZNormalXY >> 8) & 0x000000FF;
compressedDelta.m_normalY = packedDelta.m_positionZNormalXY & 0x000000FF;
// Normal z is in the most significant 8 bits
compressedDelta.m_normalZ = packedDelta.m_normalZTangentXYZ >> 24;
// Tangent x, y, and z are in the least significant 24 bits (8 bits per channel)
compressedDelta.m_tangentX = (packedDelta.m_normalZTangentXYZ >> 16) & 0x000000FF;
compressedDelta.m_tangentY = (packedDelta.m_normalZTangentXYZ >> 8 ) & 0x000000FF;
compressedDelta.m_tangentZ = packedDelta.m_normalZTangentXYZ & 0x000000FF;
// Bitangents are in the least significant 24 bits (8 bits per channel)
compressedDelta.m_bitangentX = (packedDelta.m_padBitangentXYZ >> 16) & 0x000000FF;
compressedDelta.m_bitangentY = (packedDelta.m_padBitangentXYZ >> 8 ) & 0x000000FF;
compressedDelta.m_bitangentZ = packedDelta.m_padBitangentXYZ & 0x000000FF;
// Colors are 4 channels, 8 bits per channel
compressedDelta.m_colorR = (packedDelta.m_colorRGBA >> 24) & 0x000000FF;
compressedDelta.m_colorG = (packedDelta.m_colorRGBA >> 16) & 0x000000FF;
compressedDelta.m_colorB = (packedDelta.m_colorRGBA >> 8) & 0x000000FF;
compressedDelta.m_colorA = packedDelta.m_colorRGBA & 0x000000FF;
return compressedDelta;
}
} // namespace AZ::RPI