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35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Reflect/Model/ModelMaterialSlot.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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namespace RPI
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{
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// Normally this would be defined in the header file and substituted by the compiler, but for
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// some reason clang doesn't accept it.
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const ModelMaterialSlot::StableId ModelMaterialSlot::InvalidStableId = std::numeric_limits<ModelMaterialSlot::StableId>::max();
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void ModelMaterialSlot::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ModelMaterialSlot>()
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->Version(0)
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->Field("StableId", &ModelMaterialSlot::m_stableId)
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->Field("DisplayName", &ModelMaterialSlot::m_displayName)
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->Field("DefaultMaterialAsset", &ModelMaterialSlot::m_defaultMaterialAsset)
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;
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}
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}
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} // namespace RPI
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} // namespace AZ
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