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143 lines
4.9 KiB
C++
143 lines
4.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Reflect/Model/ModelLodAsset.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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namespace RPI
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{
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const char* ModelLodAsset::DisplayName = "ModelLodAsset";
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const char* ModelLodAsset::Group = "Model";
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const char* ModelLodAsset::Extension = "azlod";
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void ModelLodAsset::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ModelLodAsset>()
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->Version(0)
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->Field("Meshes", &ModelLodAsset::m_meshes)
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->Field("Aabb", &ModelLodAsset::m_aabb)
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;
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}
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Mesh::Reflect(context);
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}
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void ModelLodAsset::Mesh::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ModelLodAsset::Mesh>()
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->Version(1)
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->Field("Name", &ModelLodAsset::Mesh::m_name)
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->Field("AABB", &ModelLodAsset::Mesh::m_aabb)
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->Field("MaterialSlotId", &ModelLodAsset::Mesh::m_materialSlotId)
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->Field("IndexBufferAssetView", &ModelLodAsset::Mesh::m_indexBufferAssetView)
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->Field("StreamBufferInfo", &ModelLodAsset::Mesh::m_streamBufferInfo)
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;
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}
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StreamBufferInfo::Reflect(context);
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}
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void ModelLodAsset::Mesh::StreamBufferInfo::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ModelLodAsset::Mesh::StreamBufferInfo>()
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->Version(1)
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->Field("Semantic", &ModelLodAsset::Mesh::StreamBufferInfo::m_semantic)
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->Field("CustomName", &ModelLodAsset::Mesh::StreamBufferInfo::m_customName)
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->Field("BufferAssetView", &ModelLodAsset::Mesh::StreamBufferInfo::m_bufferAssetView)
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;
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}
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}
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uint32_t ModelLodAsset::Mesh::GetVertexCount() const
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{
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// Index 0 here is not special. All stream buffer views owned by this mesh should
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// view the same number of vertices. It doesn't make sense to be viewing 30 positions
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// but only 20 normals since we're using an index buffer model.
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return m_streamBufferInfo[0].m_bufferAssetView.GetBufferViewDescriptor().m_elementCount;
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}
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uint32_t ModelLodAsset::Mesh::GetIndexCount() const
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{
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return m_indexBufferAssetView.GetBufferViewDescriptor().m_elementCount;
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}
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ModelMaterialSlot::StableId ModelLodAsset::Mesh::GetMaterialSlotId() const
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{
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return m_materialSlotId;
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}
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const AZ::Name& ModelLodAsset::Mesh::GetName() const
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{
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return m_name;
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}
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const AZ::Aabb& ModelLodAsset::Mesh::GetAabb() const
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{
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return m_aabb;
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}
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const BufferAssetView& ModelLodAsset::Mesh::GetIndexBufferAssetView() const
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{
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return m_indexBufferAssetView;
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}
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AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo> ModelLodAsset::Mesh::GetStreamBufferInfoList() const
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{
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return AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo>(m_streamBufferInfo);
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}
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void ModelLodAsset::AddMesh(const Mesh& mesh)
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{
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m_meshes.push_back(mesh);
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Aabb meshAabb = mesh.GetAabb();
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m_aabb.AddAabb(meshAabb);
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}
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AZStd::array_view<ModelLodAsset::Mesh> ModelLodAsset::GetMeshes() const
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{
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return AZStd::array_view<ModelLodAsset::Mesh>(m_meshes);
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}
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const AZ::Aabb& ModelLodAsset::GetAabb() const
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{
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return m_aabb;
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}
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const BufferAssetView* ModelLodAsset::Mesh::GetSemanticBufferAssetView(const AZ::Name& semantic) const
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{
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const AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo>& streamBufferList = GetStreamBufferInfoList();
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for (const ModelLodAsset::Mesh::StreamBufferInfo& streamBufferInfo : streamBufferList)
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{
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if (streamBufferInfo.m_semantic.m_name == semantic)
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{
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return &streamBufferInfo.m_bufferAssetView;
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}
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}
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return nullptr;
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}
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void ModelLodAsset::SetReady()
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{
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m_status = Data::AssetData::AssetStatus::Ready;
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}
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} // namespace RPI
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} // namespace AZ
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