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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAsset.cpp

143 lines
4.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Model/ModelLodAsset.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
namespace RPI
{
const char* ModelLodAsset::DisplayName = "ModelLodAsset";
const char* ModelLodAsset::Group = "Model";
const char* ModelLodAsset::Extension = "azlod";
void ModelLodAsset::Reflect(AZ::ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ModelLodAsset>()
->Version(0)
->Field("Meshes", &ModelLodAsset::m_meshes)
->Field("Aabb", &ModelLodAsset::m_aabb)
;
}
Mesh::Reflect(context);
}
void ModelLodAsset::Mesh::Reflect(AZ::ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ModelLodAsset::Mesh>()
->Version(1)
->Field("Name", &ModelLodAsset::Mesh::m_name)
->Field("AABB", &ModelLodAsset::Mesh::m_aabb)
->Field("MaterialSlotId", &ModelLodAsset::Mesh::m_materialSlotId)
->Field("IndexBufferAssetView", &ModelLodAsset::Mesh::m_indexBufferAssetView)
->Field("StreamBufferInfo", &ModelLodAsset::Mesh::m_streamBufferInfo)
;
}
StreamBufferInfo::Reflect(context);
}
void ModelLodAsset::Mesh::StreamBufferInfo::Reflect(AZ::ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ModelLodAsset::Mesh::StreamBufferInfo>()
->Version(1)
->Field("Semantic", &ModelLodAsset::Mesh::StreamBufferInfo::m_semantic)
->Field("CustomName", &ModelLodAsset::Mesh::StreamBufferInfo::m_customName)
->Field("BufferAssetView", &ModelLodAsset::Mesh::StreamBufferInfo::m_bufferAssetView)
;
}
}
uint32_t ModelLodAsset::Mesh::GetVertexCount() const
{
// Index 0 here is not special. All stream buffer views owned by this mesh should
// view the same number of vertices. It doesn't make sense to be viewing 30 positions
// but only 20 normals since we're using an index buffer model.
return m_streamBufferInfo[0].m_bufferAssetView.GetBufferViewDescriptor().m_elementCount;
}
uint32_t ModelLodAsset::Mesh::GetIndexCount() const
{
return m_indexBufferAssetView.GetBufferViewDescriptor().m_elementCount;
}
ModelMaterialSlot::StableId ModelLodAsset::Mesh::GetMaterialSlotId() const
{
return m_materialSlotId;
}
const AZ::Name& ModelLodAsset::Mesh::GetName() const
{
return m_name;
}
const AZ::Aabb& ModelLodAsset::Mesh::GetAabb() const
{
return m_aabb;
}
const BufferAssetView& ModelLodAsset::Mesh::GetIndexBufferAssetView() const
{
return m_indexBufferAssetView;
}
AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo> ModelLodAsset::Mesh::GetStreamBufferInfoList() const
{
return AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo>(m_streamBufferInfo);
}
void ModelLodAsset::AddMesh(const Mesh& mesh)
{
m_meshes.push_back(mesh);
Aabb meshAabb = mesh.GetAabb();
m_aabb.AddAabb(meshAabb);
}
AZStd::array_view<ModelLodAsset::Mesh> ModelLodAsset::GetMeshes() const
{
return AZStd::array_view<ModelLodAsset::Mesh>(m_meshes);
}
const AZ::Aabb& ModelLodAsset::GetAabb() const
{
return m_aabb;
}
const BufferAssetView* ModelLodAsset::Mesh::GetSemanticBufferAssetView(const AZ::Name& semantic) const
{
const AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo>& streamBufferList = GetStreamBufferInfoList();
for (const ModelLodAsset::Mesh::StreamBufferInfo& streamBufferInfo : streamBufferList)
{
if (streamBufferInfo.m_semantic.m_name == semantic)
{
return &streamBufferInfo.m_bufferAssetView;
}
}
return nullptr;
}
void ModelLodAsset::SetReady()
{
m_status = Data::AssetData::AssetStatus::Ready;
}
} // namespace RPI
} // namespace AZ