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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Asset/AssetUtils.cpp

89 lines
3.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
#include <AzCore/Asset/AssetManagerBus.h>
namespace AZ
{
namespace RPI
{
namespace AssetUtils
{
void AssetUtilsInternal::ReportIssue(TraceLevel traceLevel, [[maybe_unused]] const char* message)
{
switch (traceLevel)
{
case TraceLevel::None:
break;
case TraceLevel::Warning:
AZ_Warning("AssetUtils", false, "%s", message);
break;
case TraceLevel::Error:
AZ_Error("AssetUtils", false, "%s", message);
break;
case TraceLevel::Assert:
AZ_Assert(false, "%s", message);
break;
}
}
Data::AssetId GetAssetIdForProductPath(const char* productPath, TraceLevel reporting, Data::AssetType assetType, bool autoGenerateId)
{
Data::AssetId assetId;
Data::AssetCatalogRequestBus::BroadcastResult(
assetId,
&Data::AssetCatalogRequestBus::Events::GetAssetIdByPath,
productPath,
assetType,
autoGenerateId);
if (!assetId.IsValid())
{
AZStd::string errorMessage = AZStd::string::format("Unable to find product asset '%s'. Has the source asset finished building?", productPath);
AssetUtilsInternal::ReportIssue(reporting, errorMessage.c_str());
}
return assetId;
}
// AsyncAssetLoader //
AsyncAssetLoader::AsyncAssetLoader(AssetCallback callback)
: m_callback(callback)
{
}
AsyncAssetLoader::~AsyncAssetLoader()
{
Data::AssetBus::MultiHandler::BusDisconnect();
}
void AsyncAssetLoader::OnAssetReady(Data::Asset<Data::AssetData> asset)
{
HandleCallback(asset, true);
}
void AsyncAssetLoader::OnAssetError(Data::Asset<Data::AssetData> asset)
{
HandleCallback(asset, false);
}
void AsyncAssetLoader::HandleCallback(Data::Asset<Data::AssetData> asset, bool isSuccess)
{
Data::AssetBus::MultiHandler::BusDisconnect();
m_callback(asset, isSuccess);
m_callback = {}; // Release the callback to avoid holding references to anything captured in the lambda.
m_asset = {}; // Release the asset in case this AsyncAssetLoader hangs around longer than the asset needs to.
}
} // namespace AssetUtils
} // namespace RPI
} // namespace AZ