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89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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#include <AzCore/Asset/AssetManagerBus.h>
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namespace AZ
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{
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namespace RPI
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{
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namespace AssetUtils
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{
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void AssetUtilsInternal::ReportIssue(TraceLevel traceLevel, [[maybe_unused]] const char* message)
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{
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switch (traceLevel)
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{
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case TraceLevel::None:
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break;
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case TraceLevel::Warning:
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AZ_Warning("AssetUtils", false, "%s", message);
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break;
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case TraceLevel::Error:
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AZ_Error("AssetUtils", false, "%s", message);
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break;
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case TraceLevel::Assert:
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AZ_Assert(false, "%s", message);
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break;
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}
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}
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Data::AssetId GetAssetIdForProductPath(const char* productPath, TraceLevel reporting, Data::AssetType assetType, bool autoGenerateId)
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{
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Data::AssetId assetId;
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Data::AssetCatalogRequestBus::BroadcastResult(
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assetId,
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&Data::AssetCatalogRequestBus::Events::GetAssetIdByPath,
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productPath,
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assetType,
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autoGenerateId);
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if (!assetId.IsValid())
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{
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AZStd::string errorMessage = AZStd::string::format("Unable to find product asset '%s'. Has the source asset finished building?", productPath);
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AssetUtilsInternal::ReportIssue(reporting, errorMessage.c_str());
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}
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return assetId;
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}
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// AsyncAssetLoader //
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AsyncAssetLoader::AsyncAssetLoader(AssetCallback callback)
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: m_callback(callback)
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{
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}
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AsyncAssetLoader::~AsyncAssetLoader()
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{
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Data::AssetBus::MultiHandler::BusDisconnect();
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}
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void AsyncAssetLoader::OnAssetReady(Data::Asset<Data::AssetData> asset)
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{
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HandleCallback(asset, true);
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}
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void AsyncAssetLoader::OnAssetError(Data::Asset<Data::AssetData> asset)
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{
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HandleCallback(asset, false);
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}
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void AsyncAssetLoader::HandleCallback(Data::Asset<Data::AssetData> asset, bool isSuccess)
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{
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Data::AssetBus::MultiHandler::BusDisconnect();
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m_callback(asset, isSuccess);
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m_callback = {}; // Release the callback to avoid holding references to anything captured in the lambda.
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m_asset = {}; // Release the asset in case this AsyncAssetLoader hangs around longer than the asset needs to.
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}
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} // namespace AssetUtils
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} // namespace RPI
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} // namespace AZ
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