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36 lines
965 B
C++
36 lines
965 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Public/Shader/ShaderReloadDebugTracker.h>
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namespace AZ
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{
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namespace RPI
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{
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bool ShaderReloadDebugTracker::s_enabled = false;
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int ShaderReloadDebugTracker::s_indent = 0;
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bool ShaderReloadDebugTracker::IsEnabled()
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{
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#ifdef AZ_ENABLE_SHADER_RELOAD_DEBUG_TRACKER
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// Set this to true in the debugger to turn on hot reload tracing.
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// If needed, we could hook this up to a CVar.
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return s_enabled;
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#else
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return false;
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#endif
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}
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ShaderReloadDebugTracker::ScopedSection::~ScopedSection()
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{
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ShaderReloadDebugTracker::EndSection("%s", m_sectionName.c_str());
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}
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} // namespace RPI
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} // namespace AZ
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