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227 lines
8.5 KiB
C++
227 lines
8.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <math.h>
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#include <AtomCore/Instance/InstanceDatabase.h>
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#include <AtomCore/std/containers/vector_set.h>
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#include <Atom/RHI/FrameGraphBuilder.h>
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#include <Atom/RHI/FrameGraphAttachmentInterface.h>
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#include <Atom/RHI.Reflect/ImageViewDescriptor.h>
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#include <Atom/RPI.Public/Pass/ComputePass.h>
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#include <Atom/RPI.Public/Pass/PassDefines.h>
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#include <Atom/RPI.Public/Pass/PassFactory.h>
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#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
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#include <Atom/RPI.Public/Pass/PassUtils.h>
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#include <Atom/RPI.Public/Pass/Specific/DownsampleMipChainPass.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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#include <Atom/RPI.Reflect/Pass/ComputePassData.h>
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#include <Atom/RPI.Reflect/Pass/PassRequest.h>
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namespace AZ
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{
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namespace RPI
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{
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Ptr<DownsampleMipChainPass> DownsampleMipChainPass::Create(const PassDescriptor& descriptor)
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{
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Ptr<DownsampleMipChainPass> pass = aznew DownsampleMipChainPass(descriptor);
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return pass;
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}
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DownsampleMipChainPass::DownsampleMipChainPass(const PassDescriptor& descriptor)
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: ParentPass(descriptor)
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{
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// Load DownsampleMipChainPassData
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const DownsampleMipChainPassData* passData = PassUtils::GetPassData<DownsampleMipChainPassData>(descriptor);
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if (passData == nullptr)
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{
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AZ_Error("PassSystem", false, "[DownsampleMipChainPass '%s']: Trying to construct without valid DownsampleMipChainPassData!",
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GetPathName().GetCStr());
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return;
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}
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m_passData = *passData;
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ShaderReloadNotificationBus::Handler::BusConnect(passData->m_shaderReference.m_assetId);
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}
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DownsampleMipChainPass::~DownsampleMipChainPass()
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{
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ShaderReloadNotificationBus::Handler::BusDisconnect();
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}
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void DownsampleMipChainPass::ResetInternal()
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{
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RemoveChildren();
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}
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void DownsampleMipChainPass::GetInputInfo()
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{
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// Get the input/output mip chain attachment for this pass (at binding 0)
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AZ_Assert(GetInputOutputCount() > 0, "[DownsampleMipChainPass '%s']: must have an input/output", GetPathName().GetCStr());
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PassAttachment* attachment = GetInputOutputBinding(0).m_attachment.get();
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if (attachment != nullptr)
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{
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// Check if we need to rebuild children because the number of mips has changed
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m_needToRebuildChildren = m_needToRebuildChildren || (m_mipLevels != attachment->m_descriptor.m_image.m_mipLevels);
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// Check if we need to update children because the image dimensions have changed
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m_needToUpdateChildren |= (m_inputWidth != attachment->m_descriptor.m_image.m_size.m_width);
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m_needToUpdateChildren |= (m_inputHeight != attachment->m_descriptor.m_image.m_size.m_height);
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m_needToUpdateChildren |= m_needToRebuildChildren;
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// Get parameters from the image descriptor
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m_mipLevels = attachment->m_descriptor.m_image.m_mipLevels;
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m_inputWidth = attachment->m_descriptor.m_image.m_size.m_width;
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m_inputHeight = attachment->m_descriptor.m_image.m_size.m_height;
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}
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}
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void DownsampleMipChainPass::BuildChildPasses()
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{
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RemoveChildren();
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PassSystemInterface* passSystem = PassSystemInterface::Get();
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PassDescriptor childDesc;
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childDesc.m_passData = AZStd::make_shared<ComputePassData>();
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ComputePassData* passData = static_cast<ComputePassData*>(childDesc.m_passData.get());
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passData->m_shaderReference = m_passData.m_shaderReference;
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PassAttachmentBinding& inOutBinding = GetInputOutputBinding(0);
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Ptr<PassAttachment>& inOutAttachment = inOutBinding.m_attachment;
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// We are downsampling a mip chain where the first mip is already written to
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// Create passes to write to the other [mipLevels - 1] mips
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for(uint16_t mip = 0; mip < m_mipLevels - 1; ++mip)
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{
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// Generate name based on mip
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AZStd::string childName = AZStd::string::format("DownSample%d", mip);
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childDesc.m_passName = Name(childName);
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// Create Pass
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Ptr<ComputePass> childPass = passSystem->CreatePass<ComputePass>(childDesc);
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// Create input binding for child
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{
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PassAttachmentBinding inBinding;
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inBinding.m_name = "Input";
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inBinding.m_slotType = PassSlotType::Input;
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inBinding.m_scopeAttachmentUsage = RHI::ScopeAttachmentUsage::Shader;
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inBinding.m_attachment = inOutAttachment;
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inBinding.m_connectedBinding = &inOutBinding;
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RHI::ImageViewDescriptor inViewDesc;
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inViewDesc.m_mipSliceMin = mip;
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inViewDesc.m_mipSliceMax = mip;
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inBinding.m_unifiedScopeDesc.SetAsImage(inViewDesc);
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childPass->AddAttachmentBinding(inBinding);
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}
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// Create output binding for child
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{
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PassAttachmentBinding outBinding;
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outBinding.m_name = "Output";
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outBinding.m_slotType = PassSlotType::InputOutput;
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outBinding.m_scopeAttachmentUsage = RHI::ScopeAttachmentUsage::Shader;
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outBinding.m_attachment = inOutAttachment;
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outBinding.m_connectedBinding = &inOutBinding;
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RHI::ImageViewDescriptor outViewDesc;
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outViewDesc.m_mipSliceMin = mip + 1;
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outViewDesc.m_mipSliceMax = mip + 1;
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outBinding.m_unifiedScopeDesc.SetAsImage(outViewDesc);
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childPass->AddAttachmentBinding(outBinding);
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}
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AddChild(childPass);
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}
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m_needToRebuildChildren = false;
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}
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void DownsampleMipChainPass::UpdateChildren()
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{
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AZ_Assert(m_children.size() == m_mipLevels - 1,
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"[DownsampleMipChainPass '%s']: number of child passes (%d) does not match number of mips (%d)",
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GetPathName().GetCStr(),
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m_children.size(),
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m_mipLevels - 1);
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uint32_t sourceWidth = m_inputWidth;
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uint32_t sourceHeight = m_inputHeight;
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uint32_t targetWidth = (sourceWidth + 1) / 2;
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uint32_t targetHeight = (sourceHeight + 1) / 2;
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for (const Ptr<Pass>& child : m_children)
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{
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ComputePass* computeChild = static_cast<ComputePass*>(child.get());
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computeChild->SetTargetThreadCounts(targetWidth, targetHeight, 1);
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sourceWidth = targetWidth;
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sourceHeight = targetHeight;
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targetWidth = (sourceWidth + 1) / 2;
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targetHeight = (sourceHeight + 1) / 2;
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}
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m_needToUpdateChildren = false;
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}
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// Pass behavior functions...
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void DownsampleMipChainPass::BuildInternal()
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{
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GetInputInfo();
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BuildChildPasses();
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UpdateChildren();
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ParentPass::BuildInternal();
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}
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void DownsampleMipChainPass::FrameBeginInternal(FramePrepareParams params)
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{
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GetInputInfo();
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if (m_needToRebuildChildren)
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{
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BuildChildPasses();
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}
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if (m_needToUpdateChildren)
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{
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UpdateChildren();
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}
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ParentPass::FrameBeginInternal(params);
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}
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void DownsampleMipChainPass::OnShaderReinitialized([[maybe_unused]] const Shader& shader)
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{
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m_needToUpdateChildren = true;
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}
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void DownsampleMipChainPass::OnShaderAssetReinitialized([[maybe_unused]] const Data::Asset<ShaderAsset>& shaderAsset)
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{
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m_needToUpdateChildren = true;
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}
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void DownsampleMipChainPass::OnShaderVariantReinitialized([[maybe_unused]] const ShaderVariant& shaderVariant)
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{
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m_needToUpdateChildren = true;
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}
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} // namespace RPI
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} // namespace AZ
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