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64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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/**
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* @file RPISystemComponent.h
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* @brief Contains the definition of the RPISystemComponent that will actually have ownership of
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* most RPI constructs and will be responsible for propagation to them as necessary
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <Atom/RPI.Public/RPISystem.h>
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namespace AZ
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{
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namespace RPI
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{
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class MaterialFunctorSourceDataRegistration;
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/**
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* @brief The system level component of managing the RPI systems
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* @detail This class is mainly in charge of wrapping the RPISystem and
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* providing access to other objects that live a the same execution level.
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* This is the main entry point for adding GPU work to the RPI and for
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* controlling RPI execution.
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*/
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class RPISystemComponent final
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: public AZ::Component
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, public AZ::SystemTickBus::Handler
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{
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public:
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AZ_COMPONENT(RPISystemComponent, "{83E301F3-7A0C-4099-B530-9342B91B1BC0}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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RPISystemComponent();
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~RPISystemComponent() override;
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void Activate() override;
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void Deactivate() override;
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private:
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RPISystemComponent(const RPISystemComponent&) = delete;
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// SystemTickBus overrides...
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void OnSystemTick() override;
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RPISystem m_rpiSystem;
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RPISystemDescriptor m_rpiDescriptor;
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MaterialFunctorSourceDataRegistration* m_materialFunctorRegistration = nullptr;
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};
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} // namespace RPI
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} // namespace AZ
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