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o3de/Gems/Atom/RPI/Code/Source/RPI.Private/RPISystemComponent.cpp

113 lines
3.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
/**
* @file RPISystemComponent.cpp
* @brief Contains the definition of the RPISystemComponent methods that aren't defined as inline
*/
#include <RPI.Private/RPISystemComponent.h>
#include <Atom/RHI/Factory.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/IO/IOUtils.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Settings/SettingsRegistry.h>
#ifdef RPI_EDITOR
#include <Atom/RPI.Edit/Material/MaterialFunctorSourceDataRegistration.h>
#endif
namespace AZ
{
namespace RPI
{
void RPISystemComponent::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext
->Class<RPISystemComponent, Component>()
->Version(0)
->Field("RpiDescriptor", &RPISystemComponent::m_rpiDescriptor)
;
if (AZ::EditContext* ec = serializeContext->GetEditContext())
{
ec->Class<RPISystemComponent>("Atom RPI", "Atom Renderer")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemComponent::m_rpiDescriptor, "RPI System Settings", "Settings for create RPI system")
;
}
}
RPISystem::Reflect(context);
}
void RPISystemComponent::GetRequiredServices(ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(RHI::Factory::GetComponentService());
}
void RPISystemComponent::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("RPISystem", 0xf2add773));
}
RPISystemComponent::RPISystemComponent()
{
#ifdef RPI_EDITOR
AZ_Assert(m_materialFunctorRegistration == nullptr, "Material functor registration should be initialized with nullptr. "
"And allocated depending on the component is in editors or not.");
m_materialFunctorRegistration = aznew MaterialFunctorSourceDataRegistration;
m_materialFunctorRegistration->Init();
#endif
}
RPISystemComponent::~RPISystemComponent()
{
#ifdef RPI_EDITOR
if (m_materialFunctorRegistration)
{
m_materialFunctorRegistration->Shutdown();
delete m_materialFunctorRegistration;
}
#endif
}
void RPISystemComponent::Activate()
{
auto settingsRegistry = AZ::SettingsRegistry::Get();
if (settingsRegistry)
{
settingsRegistry->GetObject(m_rpiDescriptor, "/O3DE/Atom/RPI/Initialization");
}
m_rpiSystem.Initialize(m_rpiDescriptor);
AZ::SystemTickBus::Handler::BusConnect();
}
void RPISystemComponent::Deactivate()
{
AZ::SystemTickBus::Handler::BusDisconnect();
m_rpiSystem.Shutdown();
}
void RPISystemComponent::OnSystemTick()
{
m_rpiSystem.SimulationTick();
m_rpiSystem.RenderTick();
}
} // namespace RPI
} // namespace AZ