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o3de/Code/Tools/SceneAPI
Artur K 3a4937456a
Build time reduction: AzStdOnDemandReflection (#3111)
* Move a few specializations from AzStdOnDemandReflection.inl to cpp file

This reduces compilation time and produced profile/debug file sizes.

The specializations for string and string_view are only implemented for 'char' type, since
others are not used anywhere.

Extracted `Reflect` method from `ClientAuthAWSCredentials` to a cpp file.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Added missing license.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix missing spaces in template argument lists

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Clang format on ClientAuthAWSCredentials.cpp

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Merge upstream development and fix linux build.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
..
SDKWrapper Changes to SDK wrappers and functions to allow more flexible scene file processing (#3112) 4 years ago
SceneBuilder Fix unused warnings release (#3677) 4 years ago
SceneCore Build time reduction: AzStdOnDemandReflection (#3111) 4 years ago
SceneData {LYN2076} Add Material data types Behavior for the scene graph (#3605) 4 years ago
SceneUI Code/Tools 4 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago