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o3de/Code
Mike Balfour 280796e1f4
Fix GHI 4041 Terrain Shader Crash (#4050)
The terrain feature processor was crashing due to an invalid shader name.  The shader name has been fixed, but the feature processor has also been hardened so that it no longer crashes if a shader fails to load.
Also, while testing, this inadvertently exposed a second crash in EntitySerializer that occurs when components don't serialize in correctly.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
..
Editor Various terrain improvements: (#3942) 4 years ago
Framework Fix GHI 4041 Terrain Shader Crash (#4050) 4 years ago
LauncherUnified WIP 4 years ago
Legacy Fixed PathView `MakeRelativeTo` and `Append` functions path segment comparisons (#3628) 4 years ago
Tools Build time reduction: AzStdOnDemandReflection (#3111) 4 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago