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o3de/Code/Framework
Mike Balfour 280796e1f4
Fix GHI 4041 Terrain Shader Crash (#4050)
The terrain feature processor was crashing due to an invalid shader name.  The shader name has been fixed, but the feature processor has also been hardened so that it no longer crashes if a shader fails to load.
Also, while testing, this inadvertently exposed a second crash in EntitySerializer that occurs when components don't serialize in correctly.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
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AtomCore Merge branch 'development' into cmake/linux_fix_warn_unused 4 years ago
AzAndroid/java/com/amazon Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzCore Fix GHI 4041 Terrain Shader Crash (#4050) 4 years ago
AzFramework Fixed PathView `MakeRelativeTo` and `Append` functions path segment comparisons (#3628) 4 years ago
AzGameFramework ATOM-16346 Change Atom setreg path (#3690) 4 years ago
AzManipulatorTestFramework Initial test coverage for viewport selection before introducing new 'single' select functionality (#3987) 4 years ago
AzNetworking Modernization + AZStd::function compare fix. (#3680) 4 years ago
AzQtComponents Improves numeric_cast compilation (#3995) 4 years ago
AzTest Modernization + AZStd::function compare fix. (#3680) 4 years ago
AzToolsFramework Remove extra/bad profile markers (#4031) 4 years ago
GFxFramework More fixes 4 years ago
GridMate More fixes 4 years ago
CMakeLists.txt Remove crcfix (#3294) 4 years ago