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o3de/Code/Tools/AssetProcessor/native
Chris Burel 4ba2c06386 Merge branch stabilization/2110 into development
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
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AssetDatabase [LYN-7245] AP unit test segfault - Clean up debug messages (#5192) 4 years ago
AssetManager [LYN-7774] wildcard source dependencies not refreshing with new files (#5054) 4 years ago
FileProcessor Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FileServer Update the FileIO Aliases (#4186) 4 years ago
FileWatcher Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
InternalBuilders Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
connection Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
resourcecompiler Code/Tools/AssetProcessor 4 years ago
shadercompiler Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
tests Merge branch stabilization/2110 into development 4 years ago
ui Squashed commit of Procedural Prefab work (#4481) 4 years ago
unittests Print all captured messages in Assert Absorber used by FingerprintTest to help debug crash (#5096) 4 years ago
utilities Pass relative path IsFileExcluded so that only paths relative to the root scan folder are matched against the exclude filters (#4504) 4 years ago
AssetProcessorBatchBuildTarget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AssetProcessorBuildTarget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetprocessor.h Automated test for scene files with and without python scripts running python incorrectly (#2373) 4 years ago
main_batch.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
main_gui.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago