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161 lines
6.6 KiB
C++
161 lines
6.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Components/TerrainLayerSpawnerComponent.h>
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Math/Aabb.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <GradientSignal/Ebuses/GradientRequestBus.h>
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#include <SurfaceData/SurfaceDataProviderRequestBus.h>
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#include <TerrainSystem/TerrainSystemBus.h>
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namespace Terrain
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{
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void TerrainLayerSpawnerConfig::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
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if (serialize)
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{
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serialize->Class<TerrainLayerSpawnerConfig, AZ::ComponentConfig>()
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->Version(1)
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->Field("Layer", &TerrainLayerSpawnerConfig::m_layer)
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->Field("Priority", &TerrainLayerSpawnerConfig::m_priority)
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->Field("UseGroundPlane", &TerrainLayerSpawnerConfig::m_useGroundPlane)
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;
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AZ::EditContext* edit = serialize->GetEditContext();
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if (edit)
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{
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edit->Class<TerrainLayerSpawnerConfig>(
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"Terrain Layer Spawner Component", "Provide terrain data for a region of the world")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::ComboBox, &TerrainLayerSpawnerConfig::m_layer, "Layer Priority", "Defines a high level order that terrain spawners are applied")
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->Attribute(AZ::Edit::Attributes::EnumValues, &TerrainLayerSpawnerConfig::GetSelectableLayers)
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->DataElement(AZ::Edit::UIHandlers::Slider, &TerrainLayerSpawnerConfig::m_priority, "Sub Priority", "Defines order terrain spawners are applied within a layer. Larger numbers = higher priority")
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->Attribute(AZ::Edit::Attributes::Min, AreaConstants::s_priorityMin)
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->Attribute(AZ::Edit::Attributes::Max, AreaConstants::s_priorityMax)
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->Attribute(AZ::Edit::Attributes::SoftMin, AreaConstants::s_priorityMin)
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->Attribute(AZ::Edit::Attributes::SoftMax, AreaConstants::s_prioritySoftMax)
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->DataElement(AZ::Edit::UIHandlers::Default, &TerrainLayerSpawnerConfig::m_useGroundPlane, "Use Ground Plane", "Determines whether or not to provide a default ground plane")
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;
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}
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}
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}
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AZStd::vector<AZStd::pair<AZ::u32, AZStd::string>> TerrainLayerSpawnerConfig::GetSelectableLayers() const
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{
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AZStd::vector<AZStd::pair<AZ::u32, AZStd::string>> selectableLayers;
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selectableLayers.push_back({ AreaConstants::s_backgroundLayer, AZStd::string("Background") });
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selectableLayers.push_back({ AreaConstants::s_foregroundLayer, AZStd::string("Foreground") });
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return selectableLayers;
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}
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void TerrainLayerSpawnerComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC("TerrainAreaService"));
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}
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void TerrainLayerSpawnerComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC("TerrainAreaService"));
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}
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void TerrainLayerSpawnerComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC("BoxShapeService"));
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}
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void TerrainLayerSpawnerComponent::Reflect(AZ::ReflectContext* context)
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{
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TerrainLayerSpawnerConfig::Reflect(context);
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AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
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if (serialize)
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{
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serialize->Class<TerrainLayerSpawnerComponent, AZ::Component>()
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->Version(0)
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->Field("Configuration", &TerrainLayerSpawnerComponent::m_configuration)
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;
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}
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}
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TerrainLayerSpawnerComponent::TerrainLayerSpawnerComponent(const TerrainLayerSpawnerConfig& configuration)
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: m_configuration(configuration)
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{
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}
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void TerrainLayerSpawnerComponent::Activate()
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{
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AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
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LmbrCentral::ShapeComponentNotificationsBus::Handler::BusConnect(GetEntityId());
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TerrainAreaRequestBus::Handler::BusConnect(GetEntityId());
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TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::RegisterArea, GetEntityId());
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}
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void TerrainLayerSpawnerComponent::Deactivate()
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{
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TerrainAreaRequestBus::Handler::BusDisconnect();
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TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::UnregisterArea, GetEntityId());
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AZ::TransformNotificationBus::Handler::BusDisconnect();
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LmbrCentral::ShapeComponentNotificationsBus::Handler::BusDisconnect();
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}
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bool TerrainLayerSpawnerComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig)
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{
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if (auto config = azrtti_cast<const TerrainLayerSpawnerConfig*>(baseConfig))
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{
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m_configuration = *config;
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return true;
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}
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return false;
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}
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bool TerrainLayerSpawnerComponent::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const
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{
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if (auto config = azrtti_cast<TerrainLayerSpawnerConfig*>(outBaseConfig))
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{
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*config = m_configuration;
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return true;
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}
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return false;
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}
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void TerrainLayerSpawnerComponent::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, [[maybe_unused]] const AZ::Transform& world)
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{
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RefreshArea();
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}
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void TerrainLayerSpawnerComponent::OnShapeChanged([[maybe_unused]] ShapeChangeReasons changeReason)
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{
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RefreshArea();
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}
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void TerrainLayerSpawnerComponent::RegisterArea()
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{
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TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::RegisterArea, GetEntityId());
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}
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void TerrainLayerSpawnerComponent::RefreshArea()
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{
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TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId());
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}
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}
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