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o3de/Gems/Terrain/Code/Source
Mike Balfour 40f41689ee
Initial Terrain System (#3401)
This represents the very beginnings of the Terrain System presented in Sig-Content RFC 4 ( https://github.com/o3de/sig-content/blob/main/rfcs/rfc-4-terrain-system.md ). There is some basic working functionality in this PR, but the system as a whole should not be considered working yet. The gem is disabled by default in all projects.

All of the code below is contained in the Terrain Gem, which is disabled by default. The following components exist and can be experimented with, but should not be expected to be functionally complete yet:

Terrain World - level component for enabling terrain
Terrain World Debugger - level component for enabling terrain debugging features
Terrain Layer Spawner - component for defining a region of terrain
Terrain Height Gradient List - component for defining a list of gradients to use as terrain heights

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
..
Components Initial Terrain System (#3401) 4 years ago
EditorComponents Initial Terrain System (#3401) 4 years ago
TerrainRenderer Initial Terrain System (#3401) 4 years ago
TerrainSystem Initial Terrain System (#3401) 4 years ago
EditorTerrainModule.cpp Initial Terrain System (#3401) 4 years ago
EditorTerrainModule.h Initial stub terrain gem (#3368) 4 years ago
TerrainModule.cpp Initial Terrain System (#3401) 4 years ago
TerrainModule.h Initial stub terrain gem (#3368) 4 years ago