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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H
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#define CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H
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#pragma once
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class CUsedResources;
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class CVarBlock;
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struct IVariable;
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/*! Implements exporting of all loaded resources to specified directory.
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*
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*/
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class CGameResourcesExporter
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{
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public:
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void ChooseDirectoryAndSave();
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void ChooseDirectory();
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void Save(const QString& outputDirectory);
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void GatherAllLoadedResources();
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void SetUsedResources(CUsedResources& resources);
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private:
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typedef QStringList Files;
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static Files m_files;
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QString m_path;
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//////////////////////////////////////////////////////////////////////////
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// Functions that gather files from editor subsystems.
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//////////////////////////////////////////////////////////////////////////
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void GetFilesFromObjects();
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void GetFilesFromVarBlock(CVarBlock* pVB);
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void GetFilesFromVariable(IVariable* pVar);
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};
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#endif // CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H
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