/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H #define CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H #pragma once class CUsedResources; class CVarBlock; struct IVariable; /*! Implements exporting of all loaded resources to specified directory. * */ class CGameResourcesExporter { public: void ChooseDirectoryAndSave(); void ChooseDirectory(); void Save(const QString& outputDirectory); void GatherAllLoadedResources(); void SetUsedResources(CUsedResources& resources); private: typedef QStringList Files; static Files m_files; QString m_path; ////////////////////////////////////////////////////////////////////////// // Functions that gather files from editor subsystems. ////////////////////////////////////////////////////////////////////////// void GetFilesFromObjects(); void GetFilesFromVarBlock(CVarBlock* pVB); void GetFilesFromVariable(IVariable* pVar); }; #endif // CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H