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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <native/tests/AssetProcessorTest.h>
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#include <QTemporaryDir>
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#include <QCoreApplication>
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#include <native/utilities/PlatformConfiguration.h>
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#include <QSet>
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#include <QString>
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namespace AssetProcessor
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{
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class AssetScanner_Test;
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class AssetScannerTest
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: public AssetProcessor::AssetProcessorTest
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{
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public:
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AssetScannerTest();
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// Blocks and runs the QT event pump for up to millisecondsMax and will break out as soon as the scan completes.
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bool BlockUntilScanComplete(int millisecondsMax);
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protected:
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void SetUp() override;
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void TearDown() override;
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int m_argc;
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char** m_argv;
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QTemporaryDir m_tempDir;
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AZStd::unique_ptr<PlatformConfiguration> m_platformConfig;
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AZStd::unique_ptr<AssetScanner_Test> m_assetScanner;
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QSet<QString> m_files;
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QSet<QString> m_folders;
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bool m_scanComplete = false;
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AZStd::unique_ptr<QCoreApplication> m_qApp;
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};
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}
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