/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include namespace AssetProcessor { class AssetScanner_Test; class AssetScannerTest : public AssetProcessor::AssetProcessorTest { public: AssetScannerTest(); // Blocks and runs the QT event pump for up to millisecondsMax and will break out as soon as the scan completes. bool BlockUntilScanComplete(int millisecondsMax); protected: void SetUp() override; void TearDown() override; int m_argc; char** m_argv; QTemporaryDir m_tempDir; AZStd::unique_ptr m_platformConfig; AZStd::unique_ptr m_assetScanner; QSet m_files; QSet m_folders; bool m_scanComplete = false; AZStd::unique_ptr m_qApp; }; }