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- Reexport cloth assets with AssImp ON. These was necessary because AssImp collects a different name for the color streams than FbxSDK and therefore they needed to be reassigned in the cloth rule. - Adding '_optimized' string to a global variable and using StringFunc RChop to remove it for a string. |
5 years ago | |
|---|---|---|
| .. | ||
| Array2D.h | 5 years ago | |
| Array2D.inl | 5 years ago | |
| MeshBuilder.cpp | 5 years ago | |
| MeshBuilder.h | 5 years ago | |
| MeshBuilderInvalidIndex.h | 5 years ago | |
| MeshBuilderSkinningInfo.cpp | 5 years ago | |
| MeshBuilderSkinningInfo.h | 5 years ago | |
| MeshBuilderSubMesh.cpp | 5 years ago | |
| MeshBuilderSubMesh.h | 5 years ago | |
| MeshBuilderVertexAttributeLayers.cpp | 5 years ago | |
| MeshBuilderVertexAttributeLayers.h | 5 years ago | |
| MeshOptimizerComponent.cpp | 5 years ago | |
| MeshOptimizerComponent.h | 5 years ago | |