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o3de/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer
Aaron Ruiz Mora 45fbc86d2d
Fix cloth with MeshOptimization ON
- Reexport cloth assets with AssImp ON. These was necessary because AssImp collects a different name for the color streams than FbxSDK and therefore they needed to be reassigned in the cloth rule.
- Adding '_optimized' string to a global variable and using StringFunc RChop to remove it for a string.
5 years ago
..
Array2D.h Integrating latest 47acbe8 5 years ago
Array2D.inl Integrating latest 47acbe8 5 years ago
MeshBuilder.cpp Integrating github/staging through commit ab87ed9 5 years ago
MeshBuilder.h Integrating github/staging through commit ab87ed9 5 years ago
MeshBuilderInvalidIndex.h Integrating latest 47acbe8 5 years ago
MeshBuilderSkinningInfo.cpp Integrating github/staging through commit ab87ed9 5 years ago
MeshBuilderSkinningInfo.h Integrating latest 47acbe8 5 years ago
MeshBuilderSubMesh.cpp Integrating github/staging through commit ab87ed9 5 years ago
MeshBuilderSubMesh.h Integrating github/staging through commit ab87ed9 5 years ago
MeshBuilderVertexAttributeLayers.cpp Integrating latest 47acbe8 5 years ago
MeshBuilderVertexAttributeLayers.h Integrating github/staging through commit ab87ed9 5 years ago
MeshOptimizerComponent.cpp Fix cloth with MeshOptimization ON 5 years ago
MeshOptimizerComponent.h Integrating github/staging through commit ab87ed9 5 years ago