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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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namespace WhiteBox
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{
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//! Enumerate the current append state for new vertices.
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enum class AppendStage
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{
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None, //!< No vertices currently being appended.
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Initiated, //!< An append action has started.
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Complete, //!< An append action has finished.
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};
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//! The type of intersection detected when interacting
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//! with a white box mesh in the viewport.
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enum class GeometryIntersection
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{
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Edge,
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Polygon,
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Vertex,
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None
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};
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struct EdgeIntersection;
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struct PolygonIntersection;
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struct VertexIntersection;
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//! Return the closest intersection out of the three different kinds
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//! (vertex, edge or polygon).
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GeometryIntersection FindClosestGeometryIntersection(
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const AZStd::optional<EdgeIntersection>& edgeIntersection,
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const AZStd::optional<PolygonIntersection>& polygonIntersection,
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const AZStd::optional<VertexIntersection>& vertexIntersection);
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} // namespace WhiteBox
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