/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once namespace WhiteBox { //! Enumerate the current append state for new vertices. enum class AppendStage { None, //!< No vertices currently being appended. Initiated, //!< An append action has started. Complete, //!< An append action has finished. }; //! The type of intersection detected when interacting //! with a white box mesh in the viewport. enum class GeometryIntersection { Edge, Polygon, Vertex, None }; struct EdgeIntersection; struct PolygonIntersection; struct VertexIntersection; //! Return the closest intersection out of the three different kinds //! (vertex, edge or polygon). GeometryIntersection FindClosestGeometryIntersection( const AZStd::optional& edgeIntersection, const AZStd::optional& polygonIntersection, const AZStd::optional& vertexIntersection); } // namespace WhiteBox