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o3de/Gems/LyShine/Code/Source/UiLayoutManager.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <LyShine/Bus/UiLayoutManagerBus.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiLayoutManager
: public UiLayoutManagerBus::Handler
{
public: // member functions
UiLayoutManager(AZ::EntityId canvasEntityId);
~UiLayoutManager();
// UiLayoutManagerBus interface implementation
void MarkToRecomputeLayout(AZ::EntityId entityId) override;
void MarkToRecomputeLayoutsAffectedByLayoutCellChange(AZ::EntityId entityId, bool isDefaultLayoutCell) override;
void UnmarkAllLayouts() override;
void RecomputeMarkedLayouts() override;
void ComputeLayoutForElementAndDescendants(AZ::EntityId entityId) override;
// ~UiLayoutManagerBus
bool HasMarkedLayouts() const { return !m_elementsToRecomputeLayout.empty(); }
private: // member functions
AZ_DISABLE_COPY_MOVE(UiLayoutManager);
void AddToRecomputeLayoutList(AZ::EntityId entityId);
bool IsParentOfElement(AZ::EntityId checkParentEntity, AZ::EntityId checkChildEntity);
private: // data
//! Elements that need to recompute their layouts. Parents should be ahead of their children
AZStd::list<AZ::EntityId> m_elementsToRecomputeLayout;
};