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o3de/Code/CryEngine/Cry3DEngine/MeshCompiler/VertexCacheOptimizer.cpp
T
2021-03-08 14:30:57 -08:00

45 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <platform.h>
#include "VertexCacheOptimizer.h"
#if defined(AZ_RESTRICTED_PLATFORM)
#undef AZ_RESTRICTED_SECTION
#define VERTEXCACHEOPTIMIZER_CPP_SECTION_1 1
#define VERTEXCACHEOPTIMIZER_CPP_SECTION_2 2
#endif
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION VERTEXCACHEOPTIMIZER_CPP_SECTION_1
#include AZ_RESTRICTED_FILE(VertexCacheOptimizer_cpp)
#endif
namespace vcache
{
bool VertexCacheOptimizer::ReorderIndicesInPlace([[maybe_unused]] void* pIndices, [[maybe_unused]] uint32 numIndices, [[maybe_unused]] int indexSize)
{
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION VERTEXCACHEOPTIMIZER_CPP_SECTION_2
#include AZ_RESTRICTED_FILE(VertexCacheOptimizer_cpp)
#endif
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#else
return true;
#endif
}
}