Files
o3de/Gems/Terrain/Code/Source/EditorTerrainModule.cpp
T
John Jones-Steele 3d67be162c Terrain Physics Heightfield support
* New Heightfield Components

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Misc PR fixes
* Fixed linux build failure from bad #include
* Renamed "Terrain Physics Collider" to "Terrain Physics Heightfield Collider" per physics team feedback
* Fixed 1/5 -> 1/4 typo in a comment
* Added missing member copies in HeightfieldShapeConfiguration

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Changes from review

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Remove tabs accidently added

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed overly complicated scaling math.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added comments to make it more obvious what's happening on CreateEnd / DestroyBegin.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Moved Heightfield CreatePxGeometryFromConfig into its own function

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-10-22 10:19:36 -05:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <EditorTerrainModule.h>
#include <EditorComponents/EditorTerrainHeightGradientListComponent.h>
#include <EditorComponents/EditorTerrainLayerSpawnerComponent.h>
#include <EditorComponents/EditorTerrainSurfaceGradientListComponent.h>
#include <EditorComponents/EditorTerrainSystemComponent.h>
#include <EditorComponents/EditorTerrainWorldComponent.h>
#include <EditorComponents/EditorTerrainWorldDebuggerComponent.h>
#include <EditorComponents/EditorTerrainPhysicsColliderComponent.h>
#include <EditorComponents/EditorTerrainWorldRendererComponent.h>
#include <TerrainRenderer/EditorComponents/EditorTerrainSurfaceMaterialsListComponent.h>
#include <TerrainRenderer/EditorComponents/EditorTerrainMacroMaterialComponent.h>
namespace Terrain
{
EditorTerrainModule::EditorTerrainModule()
{
m_descriptors.insert(
m_descriptors.end(),
{
Terrain::EditorTerrainHeightGradientListComponent::CreateDescriptor(),
Terrain::EditorTerrainLayerSpawnerComponent::CreateDescriptor(),
Terrain::EditorTerrainMacroMaterialComponent::CreateDescriptor(),
Terrain::EditorTerrainSurfaceGradientListComponent::CreateDescriptor(),
Terrain::EditorTerrainSystemComponent::CreateDescriptor(),
Terrain::EditorTerrainSurfaceMaterialsListComponent::CreateDescriptor(),
Terrain::EditorTerrainWorldComponent::CreateDescriptor(),
Terrain::EditorTerrainWorldDebuggerComponent::CreateDescriptor(),
Terrain::EditorTerrainPhysicsColliderComponent::CreateDescriptor(),
Terrain::EditorTerrainWorldRendererComponent::CreateDescriptor(),
});
}
AZ::ComponentTypeList EditorTerrainModule::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList requiredComponents = TerrainModule::GetRequiredSystemComponents();
requiredComponents.insert(
requiredComponents.end(),
{
azrtti_typeid<EditorTerrainSystemComponent>(),
});
return requiredComponents;
}
}
AZ_DECLARE_MODULE_CLASS(Gem_TerrainEditor, Terrain::EditorTerrainModule)