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o3de/Gems/EMotionFX/Code/Source/Integration/Components
Benjamin Jillich d31200ee5c
EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747)
* Disabled depth testing for joint orientation debug rendering, so that we can also see them through the solid mesh rendering.
* Update transforms in case solid mesh rendering or any of the debug visualizations are enabled.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
..
ActorComponent.cpp EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747) 4 years ago
ActorComponent.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AnimAudioComponent.cpp Fix: AnimAudioComponentRequestBus canvas script function failure (#6658) 4 years ago
AnimAudioComponent.h Merge branch 'development' into cmake/SPEC-7179 4 years ago
AnimGraphComponent.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
AnimGraphComponent.h Convert EMotionFX runtime uint32 -> size_t 4 years ago
SimpleLODComponent.cpp Merge pull request #6290 from tjmgd/bug-lod-disable-38 4 years ago
SimpleLODComponent.h EMotion FX: Simple LOD Component to use Atom LOD override (#4464) 4 years ago
SimpleMotionComponent.cpp EMotion FX: Limiting max values for playspeed, blend-in and blend-out times for the simple motion component (#7720) 4 years ago
SimpleMotionComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago