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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source
Benjamin Jillich d31200ee5c
EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747)
* Disabled depth testing for joint orientation debug rendering, so that we can also see them through the solid mesh rendering.
* Update transforms in case solid mesh rendering or any of the debug visualizations are enabled.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
..
Editor CR feedback 4 years ago
ActorAsset.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
ActorAsset.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ActorModule.cpp Registering an empty atom render plugin in the emfxatom gem. 4 years ago
ActorSystemComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ActorSystemComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomActor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomActor.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomActorDebugDraw.cpp EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747) 4 years ago
AtomActorDebugDraw.h EMotion FX: Minimized distance between wireframe and solid mesh rendering (#7713) 4 years ago
AtomActorInstance.cpp Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AtomActorInstance.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AtomBackend.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomBackend.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago