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o3de/Templates/DefaultProject/Template
Esteban Papp 61fa2eac32
Better compiler detection on Linux (#5376)
* Better compiler detection on Linux
Moving EngineFinder.cmake to cmake/ in the templates

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* skipping detection if compiler is passed through environment

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Fixes condition, needs to be in quotes since is the value of the sttring

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
..
Code Set enable gem variants feature (#3631) 5 years ago
Config Create config files automatically and UX style updates (#3514) 5 years ago
Platform Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Registry Add "Registry" folders as scan folders (#4583) 4 years ago
Resources [LYN-4990] Fixed legacy launcher/mac/ios icons and removed some remaining unused Editor icons. 5 years ago
ShaderLib ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) 5 years ago
cmake Better compiler detection on Linux (#5376) 4 years ago
.gitignore Updated new project template .gitignore files so that temporary level saves in _savebackup files will be ignored as untracked files. 5 years ago
CMakeLists.txt Better compiler detection on Linux (#5376) 4 years ago
autoexec.cfg Integrating latest 47acbe8 5 years ago
game.cfg Added a ${GemName}.Builders variant to Asset-Only Gems (#1324) 5 years ago
preview.png Replace project template previews with default project preview (#1622) 5 years ago
project.json Added the "external_subdirectories" array object to the Project Templates (#4460) 4 years ago